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 New Daemon rules!!! :)

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PostSubject: New Daemon rules!!! :)   Wed Jul 25, 2012 3:17 am

We got new rules for some of the Daemon units on next month's WD. Smile
Below is what was extracted from daemons40k blogspot.

Screamers

Screamers now cost 9 more points per model and have two wounds, 3 attacks at S5 AP2 with armourbane. Better against most vehicles. Probably a bit worse against Land Raiders, but I haven't done the math yet.

Update: A single screamer has a 21% chance to blow up a Land Raider under the new rules and a 19% chance to do it under the current rules. Pretty much unchanged.


They also get a slashing attack that works like a vector strike if they turboboost. It's d3 S4 AP- hits which stinks, but it does say that hits are resolved from where they end their move, which kind of gives you a clue about how you should resolve vector strikes.

Screamers are now terminator killers in addition to anti-armor thanks to 4 S5 AP2 attacks on the charge at I4. They lost their 4+ save, which is now 5+.

Hellflayer

The new fast attack choice. You can only have a squad of one (LOLwhut?!). It costs 10 points more than a naked Herald. It's a non-skimmer chariot that is fast and open-topped with AV 11 (Immune to bolters) and two hull points. Its Hammer of Wrath attacks are S4 AP- rending and it deals an extra D6 HOW attacks for each hull point it has left, (so 2D6 HOW attacks at full HP.). Terrible!

Soulscent allows the Alluress to take a few more swings for each unsaved wound caused by the HOW attacks before she almost certainly dies. This makes it worth 20 points more than a Seeker Chariot??????????????????????????????????????????????????????????

It is Fast and Fleet so it can move 12" after deep striking and reroll the charge move.

This is a disappointing unit. Why only one per squad? If you have a few points left over for a bugsmasher I guess you could field this.

Seeker Chariots and Exalted Seeker Chariots

Ok so these come in a squadron of 1-3 and have Fleshshredder but not Soulscent. They are on friggin huge bases so you'd better have a lot of space to deep strike them.

The exalted chariot has 4 HP so can do 4D6 HOW hits. A squadron could do up to 12D6 HOW hits for 270 points. Which gets you about 7 rending hits plus 36 S4 hits on average. This will kill most anything that is not flying or a Land Raider or Draigowing. It had better, too because those Alluresses will not survive combat.

So here's the question. A Herald of Slaanesh can take a Seeker Chariot. Can it join a squadron of Seeker Chariots? It seems like they should be able to, but I can't find a clear answer in the rulebook.

Here's the next question. The Alluress dies if the Chariot is blowed up, but does the Herald? I'm inclined to say no because it's an IC and would probably be allowed to get off just like the Necron barge Lord.

I have been looking for an HQ choice to bridge the gap between 2k point games and 1500 and below since Heralds are all flawed and GDs are too expensive. A Herald on a Seeker Chariot may be the answer.

Flamers

HEY! GW realized these guys were horrible so they made them somewhat better. The cost is dropped 12 points (I think that's a 3, not a 5), they have 2 wounds and I4. You can now take a 5 point upgrade character who is there for Look Out Sir! and not for the extra attack on his profile.

Oh and you can't take Bolt of Tzeentch anymore (Sob!)

It is now a viable strategy to run a Herald on a disk with this unit for LoS wound allocation. In fact, it's a better idea than a Tzerald on a chariot. They may just survive long enough to reach spitting distance.

Oh, by the way, the save is 5+ now.

I think they're still not as good as Fiends, but definitely much improved.





Flamers and Screamers are they way to go!!! Smile
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PostSubject: Re: New Daemon rules!!! :)   Wed Jul 25, 2012 1:16 pm

Thanks for that Joe.. but I'm more interested in this Twisted Evil

-- from Blood of Kittens

Thanks for waiting everyone.

First off, I typically have no idea on the release schedules, but my feelings tell me that this book will be coming out the first Saturday of September. Makes sense to me release some Demon stuff ahead of CSM, then have the 6th edition Starter Box for Oct and the holiday season. This though I could be totally wrong about so take it with extra salt.

Second, let me go over the latest rumor batch that hit last week concerning CSM with my two cents parentheses.

This was posted on various sites by Skcuzzlebum


-Release date: September 1st (my guess as well)
-Hard back (my guess as well)
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
-Chaos Cultists are in (true– said this and others before)
-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
-Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
-New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
-Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
-No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
-Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
-Possessed take multiple benefits from the Eye of the Gods table. (not sure)
-NO Daemons in the Codex. (true, but allies FTW!)

–Important Designer Note–

The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.

–What will be Released–

We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.

Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already

New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen

Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children

–General Changes–

Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.

–What has stayed the Same–

The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.

–Psychic Powers–

As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.

Ok now that we got the basics out-of-the-way let us get to the good stuff

–Daemons–

A good number of units in the CSM codex have this USR.
•Raptors
•Oblits
•CC Oblit
•Defilers
•Demon Engines
•Dragons
•Possessed
•Demon Prince

–It Will Not Die–

Wonder who was getting this new USR well you guessed it CSM is.
•Dragons
•Defilers
•Demon Engines

–Demon Possessed–

Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
•Dragons
•Defliers
•Demon Engines

–Challenges–

All CSM characters must always accept challenges

–Icons and Marks–

Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
•Fearless
•FnP
•+1 T
•+1 Invul Save
•Rage
•Soul Blaze
•Furious Charge
•Fear
•+1 I

–Space Marines Better Hide–

Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.

–?Eye of the Gods Table?–

Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.

Time for some specific models right? Sure why not!

–Dragon–

Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.

–Demon Engines–

The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens. Side note: Defilers as well get to re-roll wounds and armor pen.

–Dragons, Demon Engines, Defilers oh my-

So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.

–Cult Units–

I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
•Zerkers: Rage, Cheaper
•1k Sons: Soul Fire, Same cost
•Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
•Plague Marines: Poison Weapons, More Expensive

–Typhus and Cultists–

Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.

–Daemon Princes, Sorcerers , Chaos Lords–

Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.

Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…


Warlords Cometh

If you are currently complaining about Warlord traits being too random well play that violin some more. GW really wants you to use them! The CSM codex has it’s own Warlord chart, but the big announcement is some characters have specific Warlord Traits! These are built into the cost of the model, so no taking them out!




I told you before.. Zerkers will get Rage chaosmarine4
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PostSubject: Re: New Daemon rules!!! :)   Wed Jul 25, 2012 1:21 pm

put la different topic. -__-

this one is daemons la. ish!
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PostSubject: Re: New Daemon rules!!! :)   Wed Jul 25, 2012 1:43 pm

isnt this too much of a wish listing of csm dex 3.5?

i still have this thing about "Dragons" wished they actually build some real csm fliers...
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PostSubject: Re: New Daemon rules!!! :)   Wed Jul 25, 2012 4:42 pm

@Joe : okay lah tu.. Ally wat heheh

My wish list is actually a lot different than that.. tapi okaylah.
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PostSubject: Re: New Daemon rules!!! :)   Wed Jul 25, 2012 5:04 pm

*wipes happy tears from two of his four eyes*

can't wait for CSM codex to come out ... will give me a reason to resume painiting the chaos forces

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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 4:06 am

ok i am just asking any one going to get some Nurglings just cost they stack up like poop ?
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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 4:44 am

Just realize the chaos dragon thing could be the tzeentch doom wing in old epic, it's a part mechanical part dragon anti flier





If its that I'll think I will skip the dragon and buy me the new 6th Ed aeronautica fw.
Book


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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 5:21 am

ooooo...looks more like a bird than a dragon. lol
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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 5:47 am

Dinobots !! transform and roll out !!
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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 6:03 am

its tzeentch..mesti la bird.
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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 6:17 am

no la. the dragon engine supposed to be a flyer with no allegiance to any god.
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PostSubject: Re: New Daemon rules!!! :)   Thu Jul 26, 2012 6:28 am

at first glance, i thought the blue birds were sticking out their tongues -.-;
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PostSubject: Re: New Daemon rules!!! :)   Sat Jul 28, 2012 8:54 pm

Tzzentch ftw!!

Really curious how this works out come September. As usual, not much news about the Rubric boys
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New Daemon rules!!! :)
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