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 AirCav 2013

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dif2find
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spunkybass
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spunkybass
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PostSubject: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 5:06 am

I recently resurrected this project, which started in late 2009. So I've got the rest of the infantry models assembled and primed and my assistant is actually painting the 30 guys right now. I've got another Vendetta just finished assembled and base coated and a Valkyrie in mid assembly. Things looking good for a 2013 finish, I hope. But w 6th Ed, there might be some changes to the list. Want to see what you guys think.

The current list is:
HQ:
Company Command w Straken, 2 flamers, 2 bodyguards, standard bearer, medic, astropath, officer of the fleet
Ministorum Priest w eviscerstor and shotgun

TROOPS:
Veterans (10) - 2 meltaguns, plasma gun, vet sgt w power sword
Veterans (10) - 1 meltagun, 2 plasma gus, vet sgt w ccw
Veterans (10) - 2 meltaguns, plasma gun, vet sgt w power fist
Veterans (10) - 2 meltaguns, plasma gun, vet sgt w power sword
Veterans (10) - 1 meltagun, 2 plasma guns, vet sgt w ccw

FAST ATTACK:
Valkyrie squadron (2) - multiple rocket launchers, 1 valk w waist heavy bolters
Vendetta squadron (2) - w waist heavy bolters
Vendetta squadron (2) - w waist heavy bolters

Now, w 6th Ed, should I still keep the officer of the fleet? Do you guys think he's worth it at all? Or maybe he would actually hurt my flyers by helping make sure enemy flyers arrive after mine?

If I remove the navy dude, the command squad gets a meltagun and krak grenades, and the 2 plasma squads get an auto cannon each
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 5:16 am

I haven't played against IG for a long time and I really don't know how to comment about the officer of the watch.
But that is a lots of Melta guns supported by Plasma gun with 50 troops. Talk about firepower.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 5:36 am

keep that navy dude.. its worth it lan. Making sure those flyers come on time.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 5:49 am

you have an assistant painting for you? What the....... Shocked
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 6:04 am

Scary list..
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 6:22 am

Ugh! Wouldn't want to face that...
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 9:44 am

My assistant is my daughter la. She "volunteered" to paint the last 3 squads - fr cash. Dif, the astropath is the guy that makes sure my flyers arrive. The officer of the fleet forces the opponent to minus 1 to reserve rolls, and can ask to reroll outflanking rolls. Not so sure it's a good idea now
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 10:42 am

if there is possibility of allowing your opponent's flyers coming later and then alpha strike on your flyers due to master of the fleet, i would have removed him.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 10:48 am

My thoughts exactly. The revised list would then have a smaller command squad - 9 guys including the priest. Also, the 2 squads without power weapons will get autocannons
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 10:50 am

Or, if I'm lazy to paint extra models I might just replace the fleet dude w the ordnance dude. Only trouble is, the squad won't be stationary much.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 11:17 am

or just remove him and get a few more power swords/fists dudes
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 1:56 pm

Yes I could, but those models are already being painted ... that is an idea though
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 4:30 pm

I think you should keep the officer of the fleet. It has better chance to delay your opponents reserves until turn 4, which is always good. Furthermore, with 6 flyers, there's no reason you should be too worry about opponents flyers.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 10, 2012 7:24 pm

That's a good point. Delaying enemy reserves always good. I'll stick to the list then. Thanks
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyThu Nov 28, 2013 9:49 am

so I guess this list is now active... everyone run for the hills!
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptySun Dec 01, 2013 1:07 pm

lol. The list died gloriously on Friday. Mauled by Subhan's Necrons, and completely whacked by Paxter's Tau. Still need to figure out how to adapt to 6th ed (list was created back in 5th ed, when the entire army was supposed to come in from off-table). I have some ideas, and will try it out. In the meantime, I'm also figuring out how to bump it to 1850

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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 02, 2013 5:40 am

I gotta admit it was pretty fun when my ground MLRS went on AA mode for the first time the salvo just crash n burn em as they came in.

I got a feeling you might need to build a ground force as well... fluff wise maybe more themed like a "FRAG" forward recon assault group" Razz get some ground pounders and heavy support platoons to rain some hell on the first turn and soften your targets for the calvary.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 02, 2013 5:57 am

we'll see. A couple of Leman Russ are always nice.

In the meantime, I'll play at 1850 with pretty much the same list. Only changes will be dropping the Officer of the Fleet to make way for a Basilisk

slightly off-topic, the follow up Eldar vs Tau game was bloody! don't know why the eldar bothered to take revenge on behalf of mon-keigh Laughing
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 02, 2013 8:34 am

Yea, I love the eldar fight man!

was pretty epic. Although I was on the receiving end of it I think the deployment did help you alot being on the long table edge, your superior range was damn helpful which force me to move up instead. Also It sucked for me when my main units were retreating with no way to rally due to your proximity of the bikers. Wish the riptide died when u charge them cause It could have turn the tide for the tau.

Nice to know we pretty much destroyed a huge portion of the Eldar so at least we gave them a win with a bloodied nose! Very Happy

Quite pleased with my list with exception to the one riptide which I think I should go back to playing 2 with ion weapons again.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 02, 2013 1:07 pm

Quote :
Also It sucked for me when my main units were retreating with no way to rally due to your proximity of the biker
Why ah? The 6th inch enemy rules doesn't apply in 6th Ed. Or is it some funky Eldar stuff?
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyMon Dec 02, 2013 5:00 pm

OWH WAIT i can rally even if there is an enemy within 6" of me? really? cause that would have change a few things.
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyTue Dec 03, 2013 5:11 am

you know what? I think he's right. We both screwed up Laughing Rematch!
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyTue Dec 03, 2013 8:15 am

Ya lor.. Rematch!! Laughing
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyFri Dec 13, 2013 11:51 am

Ok, here's the 1850 list which is ready to play:

HQ:
Company Command (8 ) - Col. Straken, medic, 2 flamers, regimental standard, 2 bodyguards, Astropath
Ministorum Priest (1) - eviscerator, shotgun

TROOPS:
Vet Squad (10) - sgt w power weapon, 2 meltaguns, 1 plasma gun
Vet Squad (10) - sgt w power weapon, 2 meltaguns, 1 plasma gun
Vet Squad (10) - 1 meltagun, 2 plasma guns
Vet Squad (10) - 1 meltagun, 2 plasma guns
Vet Squad (10) - sgt w powerfist, 2 meltaguns, 1 plasma gun

FAST ATTACK:
Vendetta Squadron (2) - lascannons, heavy bolters
Vendetta Squadron (2) - lascannons, heavy bolters
Valkyrie Squadron (2) - MRPs, multilasers, heavy bolters (on Valk 02 only)

HEAVY SUPPORT:
Basilisk

Most or all of the infantry will be deployed at the start of the battle, with the air elements coming in to the rescue!
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PostSubject: Re: AirCav 2013   AirCav 2013 EmptyFri Dec 13, 2013 11:58 am

And here's the list which I think is really cool, but I need to go back and assmeble more guys for.

HQ:
Company Command (8 ) - Col. Straken, medic, 2 flamers, regimental standard, 2 bodyguards, Astropath
Ministorum Priest (1) - eviscerator, shotgun

TROOPS:
Infantry Platoon:
Command (5) - Lt w power weapon & bolt pistol, vox caster, plasma gun, mortar
1st squad (10) - vox caster, krak grenades, plasma gun, autocannon
2nd squad (10) - krak grenades, plasma gun, autocannon
3rd squad (10) - sgt w power weapon, krak grenades, plasma gun, autocannon

Vet Squad (10) - sgt w power weapon,3 meltaguns
Vet Squad (10) - sgt w power weapon, 2 meltaguns, 1 plasma gun
Vet Squad (10) - sgt w power fist & shotgun, 2 meltaguns, 1 plasma gun


FAST ATTACK:
Vendetta Squadron (2) - lascannons, heavy bolters
Vendetta Squadron (2) - lascannons, heavy bolters
Valkyrie Squadron (2) - MRPs, multilasers, heavy bolters (on Valk 02 only)

I like this list better, but have to wait first la. Play the vet one first.
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