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 Daemons of DOOOM!!!

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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Sat Dec 29, 2012 6:20 pm

Tried the list above against Subahan's new mech Necron list. Damn OP.

Nemesor
10 Warriors
10 Warriors in Ghost Ark
10 Warriors in Night Scythe
1 Triarch Stalkers
1 Triarch Stalkers
10 Scarab Swarms
10 Scarab Swarms
1 Annihilation Barge
1 Annihilation Barge
1 Monolith

He has like 5 AV13, 1 AV14 and 1 Flyer. Super tough steel to crack.
Didn't get my preferred wave. Lost my 1st blood easily to him. Bloodthirster came in and died easily due to his annihilation barges' Tesla.

So better to have full daemon without allies and Fateweaver with the 3 Soul Grinders. But a bit bored playing with Fateweaver list. Will put them back to the warp until the rumored Daemon release on Feb. Smile
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PostSubject: Re: Daemons of DOOOM!!!   Thu Jan 03, 2013 4:59 am

This is the list I'll be taking to Singapore to fight with the best there. What do you guys think?

HQ
Fateweaver
Masque


ELITE
3 Flamers of Tzeentch
3 Flamers of Tzeentch


TROOP
7 Plaguebearer of Nurgle - Icon, Noxious Touch
7 Plaguebearer of Nurgle - Instrument
9 Pink Horrors of Tzeentch - Changeling, Bolt of Tzeentch

FAST
6 Screamers of Tzeentch
6 Screamers of Tzeentch

HEAVY
Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight
Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Total: 1749 points


For additional 250 points, added another troop (horrors) and split the screamers into 2 smaller squads of 6 each. Or should I get another FMC?
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PostSubject: Re: Daemons of DOOOM!!!   Thu Jan 03, 2013 8:34 am

Looks solid.

An additional troops choice is always good.

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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Tue Feb 12, 2013 11:35 am

Tested the latest list today vs Subahan's Necrons and Dann's DE. The 2 smaller squads of screamers kinda work but of course die easier too. lol

A few mistakes that I did when playing this list which I'm putting here so that I can be reminded not to repeat them:
- Daemons have fear. NON-space marines or fearless should always be forced to take at the beginning of the fight sub-phase.
- Deepstrike screamers near enemies first so that they can turbo-boost, slashing attack on enemy and then go near Fateweaver.
- Changling! Always forgot about his ability to force 1 enemy unit that is about to shoot to take ld check else it will shoot his own friendly unit of my choice. (so many times forgotten about this)
- If still got flyers, don't glide with the FMC. Always remain in the air to boost their survivability so they can have a chance with enemy fliers. Once all 3 FMC are not able to fly, the army can't handle fliers at all.

Changing my list to include a Blue Scribe and remove Changling due to points constraints (only needed 2 more points! Sad )

Now I will have more pavanes. hehehe

HQ
Fateweaver
Masque
Blue Scribe


ELITE
3 Flamers of Tzeentch
3 Flamers of Tzeentch


TROOP
5 Plaguebearer of Nurgle
5 Plaguebearer of Nurgle
8 Pink Horrors of Tzeentch

FAST
6 Screamers of Tzeentch
6 Screamers of Tzeentch

HEAVY
Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight
Tzeentch Daemon Prince - Breath of Chaos, Bolt of Tzeentch, Daemonic Flight

Total: 1747 points



OH! 1 special event happened vs Dann just now.
His grotesque deathstar in the ruin wanna charge both my Masque and 3 Flamers. My Masque overwatched, got 1 hit (6 to hit) and I moved him 6" away. He ended up failed his charge! EPIC JOKE! lolz
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PostSubject: Re: Daemons of DOOOM!!!   Wed Feb 20, 2013 4:40 pm

Finally completed my army with the addition of the Blue Scribe.
Here are the pictures. Enjoy! Smile






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PostSubject: Re: Daemons of DOOOM!!!   Thu Feb 21, 2013 5:01 am

nicely done bro.
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PostSubject: Re: Daemons of DOOOM!!!   Thu Feb 21, 2013 5:39 am

Looks good bro.. but lighting for the pic tak berapa cantik lah..
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PostSubject: Re: Daemons of DOOOM!!!   Thu Feb 21, 2013 6:08 am

not good with lighting skills ma.
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PostSubject: Re: Daemons of DOOOM!!!   Wed Mar 06, 2013 11:53 am

Finally got my hands on my "temp" codex of the new Daemons. Would like to test it out this weekend.
Too many random and special rules. Took me 2 days to come out with my 1st prototype list. Probably gonna suck but that's the fun making new list right?
Anyone would like to have a test play with me? Smile


Here's the list.


HQ
Lord of Change
- 1 Lesser Reward (default swap with Staff of Change: +2 S, Master-crafted)
- 2 Greater Rewards
- Mastery Level 3 (2 Divination, 1 Change)

Herald of Nurgle
- 1 Lesser Reward (gonna default swap for Etherblade: AP2, Master-crafted, Specialist Weapon)
- 1 Greater Reward
- Mastery Level 2 (Biomancy)
- Greater Locus of Fecundity (gives FnP)

TROOP
20 Plaguebearers
- Instrument
- Icon (Plague Banner: Once use only - Gives unit 2+ poison attacks)
- Plagueridden with 1 Lesser Reward (gonna default swap for Etherblade: AP2, Master-crafted, Specialist Weapon)

10 Plaguebearers (will camp on the ADL as mark of nurgle got shrouding, 2+ cover baby!)

6 Nurglings (they can infiltrate)

FAST
5 Plague Drones
- Rot Proboscis (gives them poison attacks on 3+)
- Icon

HEAVY
1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

FORTIFICATION
- Aegis Defense Line with Quad Gun

Total: 1750 points


The Soul Grinders will hug ruins thus can get 2+ cover. Probably impossible with drop pod melta marines but at least can hide from long fangs etc and keep bombard them with pie plates. Since they have Ordnance now, it helps against vehicles too!

Plague Drones and Nurglings will disrupt enemy's gun lines. Lord of Change will take care of any assault oriented units. He now can fight! Smile

Plaguebearers with Nurgle probably going to deepstrike into enemy or mid field depending on the situation.

Other than that, just pray hard on the warp storm rolls every start of my shooting phase! (gulp!)
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 6:57 am

Looks strong.. You'll have problem against Drop Pod list. But not so much I think.

The only thing that keeps this from being fluffy is the Blue Bird. A Tzeentch GD leading an army of Nurgle Rolling Eyes

Take Great Unclean One lah bro..
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 7:28 am

still remaking my list. seems like having only 2 troops is not good.
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 9:42 am

ok, this is the list i'll be testing out on this Sat. Smile

HQ
Lord of Change
- 1 Lesser Reward (default swap with Staff of Change)
- 2 Greater Rewards
- Mastery Level 3 (3 Divination)

TROOP
10 Plaguebearers
10 Plaguebearers
10 Plaguebearers
10 Bloodletters (will camp at the ADL)

FAST
5 Plague Drones
- Champion with 1 lesser reward
- Rot Proboscis (gives them poison attacks on 3+)
- Icon

9 Screamers

HEAVY
1 Skull Cannon of Khorne

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

FORTIFICATION
- Aegis Defense Line with Quad Gun

Total: 1750 points


Pity that there is no room for slaanesh in this list. else really muhibah dy. Smile
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 9:59 am

is there an animosity table?
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 10:25 am

is called warp storm table. every shooting phase i have to roll. very random.
if got points would take fateweaver though he now sucks but his locked on warlord trait allows me to re-roll on the warp storm table.
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 11:47 am

No i meant is there like some rules to represent the animosity between the different gods? I read a rumour that there's like a mistrust table? Like on a roll of 1, they cannot perform any action?
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 1:30 pm

no la... they hate their rival daemon.
and there is a chance of a roll on the warp storm table that affect a particular god. example Wrath of Khorne affects only Nurgle etc.
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PostSubject: Re: Daemons of DOOOM!!!   Thu Mar 07, 2013 2:00 pm

Daemonic rivalries is just like the CSM codex.
Tzeentch <-- hates --> Nurgle
Khorne <-- hates --> Slaanesh
That's all bro..

Quote :
10 Bloodletters (will camp at the ADL)
Hit on 2+ with rerolls Laughing The best use of their BS5
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 3:10 am

Too many troops a bit redundant if they can't provide any threat. not to mention if the mission is kill points. so changing the strategy with this list.



HQ
Lord of Change
- 1 Lesser Reward (default swap with Staff of Change)
- 2 Greater Rewards
- Mastery Level 3 (3 Divination)

Nurgle Herald
- 1 Exalted Reward (depends on mission, if scoring based, opt for portalglyph so can spawn more troops)
- Greater Locus of Fecundity (gives FNP)

TROOP
20 Plaguebearers
- Champion
- Icon (Plague Banner)

10 Plaguebearers (will camp at the ADL)

FAST
5 Plague Drones
- Champion
- Rot Proboscis (gives them poison attacks on 3+)

9 Screamers

HEAVY
1 Skull Cannon of Khorne

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

1 Soul Grinder
- Mark of Nurgle
- Phlegm Bombardment (S8 AP3 Large Blast Ordnance)

FORTIFICATION
- Aegis Defense Line with Quad Gun

Total: 1750 points


If kill points, the herald will opt to take Grimoire of True Names and be deepstriking. So the army is a bit flexible.
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 6:08 am

If time permits, gonna try a fun FMC list. Smile

Fateweaver

Lord of Change
- 1 Lesser Reward (default swap with Staff of Change)
- 2 Greater Rewards
- Mastery Level 2 (Divinations)

10 Plaguebearers
10 Plaguebearers
10 Plaguebearers (camp inside ADL)
-Plagueridden
-Icon

1 Skull Cannon of Khorne

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Lesser Reward (default swap with Staff of Change)
- 2 Greater Rewards
- Mastery Level 2 (1 Divination, 1 Biomancy)

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Lesser Reward (default swap with Staff of Change)
- 2 Greater Rewards
- Mastery Level 2 (1 Divination, 1 Biomancy)

Aegis Defense Line with Quad gun

Total: 1750 points
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 10:27 am

Staff of Change is a Power Maul ka? wow.. Tzeentch Daemons are S8?!..
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 12:22 pm

yea... all my Tzeentch MC got Staff of Change S8.
Now... headache. Where can I find staffs for my 2 Tzeentch DP??? lol
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 12:37 pm

Waah.. Tzeentch is good. But how many attacks?
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PostSubject: Re: Daemons of DOOOM!!!   Fri Mar 08, 2013 2:06 pm

same as CSM DP. 5 each. so divination spell is important. Smile
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PostSubject: Re: Daemons of DOOOM!!!   Sat Mar 09, 2013 3:48 pm

Managed to test out the daemons 2 games using both different list. Super huge difference.

- Soul Grinders are awesome. Opponent had 3 Storm talons but I had not much problem taking care of them with 2 soul grinders and 1 quad gun. Smile

- Plague drones are super tough. Easily can get 3+ cover.

- Skull Cannon was fun targeting at those Scouts camping in cover as they don't get their cover saves Smile

- Screamers still good but not that killy anymore. They are used more slashing ppl.

- Too many rules to keep track of. Especially the 2nd list where I need to keep track of all the random rewards and psychic spells. lol

- Fateweaver still quite playable. Just make sure he's always up in the air and have his 1 re-roll each turn to re-roll the ground test will do. Smile
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PostSubject: Re: Daemons of DOOOM!!!   Mon Mar 11, 2013 12:19 pm

Sounds like fun.. I want my codex Sad
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