1. The rules for infiltrators says that the unit cannot charge in the first turn.
2. In my game with Dann, he infiltrated his Genestealers. Since he go 2nd, I happily turbo boosted my Reavers close to them. Knowing that they will never assault me. They are just bystanders watching the whole thing moving in the 1st turn.
3. But now I think that might be the wrong way to play infiltrators. The stealers should be able to charge my Reavers when it comes to their turn.
4. On page 9, it says ".. 'a turn' it always means 'player turn' unless it specifically refers to a 'game turn' ".
5. It says on page 38, ".. cannot charge in the first turn", not ".. cannot charge in the first game turn".
6. In WFB, scouts (infiltrators) are not allowed to charge in the first turn, if they go first. But can do so if they go second. Same as Vanguards Move for Fast Cavalries.
7. That I think, is how we should play infiltrators --> Cannot charge, only if they go first.
What do you think?