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 Infiltrators

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Vuel
dann.toh
LordAK
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LordAK
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PostSubject: Infiltrators   Infiltrators EmptyTue Jul 10, 2012 3:19 pm

1. The rules for infiltrators says that the unit cannot charge in the first turn.

2. In my game with Dann, he infiltrated his Genestealers. Since he go 2nd, I happily turbo boosted my Reavers close to them. Knowing that they will never assault me. They are just bystanders watching the whole thing moving in the 1st turn.

3. But now I think that might be the wrong way to play infiltrators. The stealers should be able to charge my Reavers when it comes to their turn.

4. On page 9, it says ".. 'a turn' it always means 'player turn' unless it specifically refers to a 'game turn' ".

5. It says on page 38, ".. cannot charge in the first turn", not ".. cannot charge in the first game turn".

6. In WFB, scouts (infiltrators) are not allowed to charge in the first turn, if they go first. But can do so if they go second. Same as Vanguards Move for Fast Cavalries.

7. That I think, is how we should play infiltrators --> Cannot charge, only if they go first.

What do you think?
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dann.toh
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PostSubject: Re: Infiltrators   Infiltrators EmptyTue Jul 10, 2012 3:36 pm

O.O!!!
you may be onto something here!
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LordAK
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PostSubject: Re: Infiltrators   Infiltrators EmptyTue Jul 10, 2012 4:17 pm

I just realize it how weird the rules is during the game. When I shoot at your Genestealers the 2nd time. It felt weird to me. Like something is wrong here.

In WFB, I use a lot of Shades. They can infiltrate anywhere but must remain 10 inches away from enemy (even in plain sight!!). The only restriction was that I cannot charge if I go 1st, but can act as normal (even charging) if I go 2nd.

I think that is the way it should be with Infiltrate. Dont know.
What do you guys think?
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Vuel
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PostSubject: Re: Infiltrators   Infiltrators EmptyTue Jul 10, 2012 6:04 pm

well, if I didn't come across this thread..I would've assume it would be the same situation as the WFB rule..

anyway, totally agree with AK!
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AznJake
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PostSubject: Re: Infiltrators   Infiltrators EmptyTue Jul 10, 2012 7:10 pm

Sounds logical. I agree.
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Dr-DOOOM!!!
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PostSubject: Re: Infiltrators   Infiltrators EmptyWed Jul 11, 2012 3:35 am

Yup, agree. Should be the same as WFB since some of the core rules are taken from there anyway.
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spunkybass
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PostSubject: Re: Infiltrators   Infiltrators EmptyWed Jul 11, 2012 3:36 am

That would make a lot of sense. Looks like a whole stack of FAQs and errata will be coming out ... again. Hopefully soon
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PostSubject: Re: Infiltrators   Infiltrators EmptyWed Jul 11, 2012 4:56 am

I agree also....though I haven't had a 40k game with the new rules yet.
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