Hi guys, I noted a few interested people keen on SH. I don't have a link with me but I did mod the rules myself. I'm working out how to paste a pdf here but if someone could point me the way, I can upload it here for the reference of everyone faster...
I've worked 5 missions so far and it is pretty much like the normal space hulk. We can play test it one of this weekends. I've added some interesting changes like those below so honestly I can't wait to post the full pdf for you guys... see below for the extract special rules for Choas Space Marines.
* Infernal Book - The infernal book is a book of psychic spells. It is not a direct weapon and can only be used so long as the Chaos Aspiring Sorcerer is alive. At the start of Chaos Space Marine player’s turn he / she can choose to roll 1 D6 for a random spell effect;
1 CSM squad looses all CP
2 Aspiring Sorcerer misses a turn (no moving or shooting but melee as normal)
3 2 chosen units roll 1 extra D6 when shooting / or in melee until next turn
4 Target unit in LOS of the Aspiring Sorcerer and less than 11 squares away looses 2 HP
5 All enemies suffer movement difficulty (Orks -2 CP, SM -2CP, Tyranids -1AP to all units)
6 CSM squad teleports to any room within 10 squares from the Aspiring Sorcerer together
Thoughts?