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 Grey Knights

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Alvin K
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Alvin K


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Grey Knights Empty
PostSubject: Grey Knights   Grey Knights EmptySat Dec 01, 2012 9:49 pm

I've never taken a look at the Grey Knights codex properly until today, mainly because they have never interested me, and maybe because recently I felt like doing something I haven't done before, even though they're very similar to marines.

So I thought up a list that I figured I should share.

HQ
Brotherhood Champion



Troops
5 man Grey Knight Terminators
Daemonhammer
Psycannon

5 man Grey Knight Strike Squad
Psilencer
Razorback with twin-linked Assault Cannon
Psybolt Ammunition

5 man Grey Knight Strike Squad
Psilencer
Razorback with twin-linked Assault Cannon
Psybolt Ammunition

5 man Grey Knight Strike Squad
Psycannon
Razorback with twin-linked Assault Cannon
Psybolt Ammunition



Heavy Support
5 man Purgation Squad
4 Psycannons
Razorback with twin-linked Heavy Bolter
Psybolt Ammunition

Dreadnought
2 twin-linked Autocannons
Psybolt Ammunition

Dreadnought
2 twin-linked Autocannons
Psybolt Ammunition



Fortification
Aegis Defence Line
Quad Gun


Total: 1,500
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spunkybass
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spunkybass


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PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 4:51 am

I have no idea how the GK play but this looks nice. It would definitely look great on the table
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Alvin K
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Alvin K


Posts : 676
Honor Points : 5217
Join date : 2012-02-18
Age : 35
Location : In your base, killin your dudes.

Grey Knights Empty
PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 6:37 am

Depending on the list. This one is more shooty than the usuals.
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Arzmi
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Arzmi


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PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 4:19 pm

looks cool bro !!

i think at the end of the day every 'real' GK army will end up being shooty considering all GK has strombolters and psycannons.

if i had 1 thing to comment, its the fortification. fluffwise they are more like a scalpel rather than a hammer or anvil. considering no one ever dares to assault Titan, it's just heresy for GK to sit back, because at the end of the day, even if GK losses, they will just exterminatus the planet wooooot.

like what 'normal marines' would say, welcome to the brotherhood of douche !!

revel in it my brotha !!
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Alvin K
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Moderator
Alvin K


Posts : 676
Honor Points : 5217
Join date : 2012-02-18
Age : 35
Location : In your base, killin your dudes.

Grey Knights Empty
PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 4:34 pm

Yeah, should convert and add some SWAG with them since I'm on it right.

I'll probably remove the fortification then, just add more models to the table la since I would want to compensate for their weakness.
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Arzmi
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PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 5:34 pm

yea man, long range high-powered shots is what we lack but you got it covered with your dreads. i also really like how you have razorbacks with psycannon. like mini baal preds with better firepower. i wonder if you'd try your purgation squad in rhino then shoot from inside since they dont need LOS with their psychic power. damn ganas weyy, parking behind objective and behind terrain. hahaha sure no one gonna contest that.
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Alvin K
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Alvin K


Posts : 676
Honor Points : 5217
Join date : 2012-02-18
Age : 35
Location : In your base, killin your dudes.

Grey Knights Empty
PostSubject: Re: Grey Knights   Grey Knights EmptySun Dec 02, 2012 5:43 pm

Haha, didn't think of that one. Definitely will give the Purgation in Rhinos a try next time. Best part about this list is that I can put those Forge World Psycannon upgrades on the Razorbacks and they're actually the same exact stats as the Assault Cannons.
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