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 Imperial Fists army

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dif2find
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PostSubject: Imperial Fists army   Imperial Fists army EmptyMon Jan 07, 2013 4:05 pm

Hey all. This is kind of a follow up topic to the "Imperial Fists army?" one.

1st try at an army list of 1500 points and this is linda mix and match. It's hard to read on my teeny tiny phone screen so my weapon choices are kinda anti-armour based. Thoughts and advice much appreciated! flower *oooo cute flower smiley face.

HQ
Captain x1
+Chainfist, Melta Bombs, Storm Bolter, Terminator Armour


Elites

Sternguard Veteran Squad
Space Marine Sergeant x1
+Plasma Pistol, Storm Bolter
Veterans x4
+lascannon, missile launcher


Terminator Assault Squad
Terminator x4
Terminator Sergeant x1

Troops

Space Marine Bike Squad
Space Marine Biker x2
+Melltagun
Biker Sergeant x1
+Melta bombs, Plasma Pistol


Tactical Squad
Space Marine x9
+Meltagun, Missile Launcher, Drop Pod, Storm Bolter
Space Marine Sergeant x1
+Melta Bombs, Power Weapon, Storm Bolter


Tactical Squad
Space Marine x9
+Lascannon, Meltagun, Drop Pod, Storm Bolter
Space Marine Sergeant x1
+Melta Bombs, Power Fist, Storm Bolter

Heavy Support

Dreadnought (Heavy) x1
+Extra Armour, Twin-Linked Autocannon, Twin-Linked Lascannon

Predator x1
+Extra Armour, Heavy Bolters, Hunter-Killer Missile, Twin-Linked Lascannons




Last edited by beobot579 on Tue Jan 08, 2013 9:29 am; edited 1 time in total
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Paxter
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyMon Jan 07, 2013 4:32 pm

owh hey u can skip the profile and the rules just keep it simple

- unit type
- number of models
- upgrades you purchase you can skip the ones that came standard ae u dont need to tell they got bolters Razz

example
vet squad 8 men
+ lascannon
+ etc
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyMon Jan 07, 2013 4:36 pm

Sorry man. Was using Battle Scribe and did all this on me teeny tiny phone. Shall edit tomorrow or so. What do you think of it otherwise?
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Paxter
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyMon Jan 07, 2013 4:45 pm

no prob man,

I always taught imperial fists would be filled with power fists and thunder hammer + storm shields.
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyMon Jan 07, 2013 7:23 pm

Similar to what pax said, pls edit the list asap. Try looking around and see how others post their list.
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dif2find
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 4:18 am

just a suggestion. I would give the IC a TH instead of a chainfist. Because ic can be challenge so you may need to knock those big MC to Initiative 1 if you want to survive.
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LordAK
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 4:25 am

For Imperial Fist, take Lysander.
Attach him to the Sternguards, and put them in a Drop Pod with Locator Beacon.
His Bolter Drill works great with Sternguards.

Summore Your bikers aren't Troops. For your bikers to be Troops, you need a Captain on bike.


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dann.toh
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 5:49 am

Yup, bikers aren't troops without a bike-riding captain (which is very White Scarsish)
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 8:43 am

Drop a termie take Lysander cause he's a boss. Dreadnought should be in elite section and maybe just take both autocannons, sit behind and dakka.

Terminators all Thunderhammer storm shields.

Drop one tactical squad in favour of scouts with camo cloaks and sniper rifles. Take advantage of Lysander's Bolster defense rule.

Also try to add in a flyer. Maybe drop the predator in favour of a storm talon.

My Suggestion.
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 9:30 am

Hopefully the edit agrees with everyone. Lesson learned: Never post from the teeny tiny phone. I shall tweak the army list a little. Need to read up on all those special rules and use them to my advantage. Thanks for all the suggestions and help. Peace out.
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 10:27 am

np man u baru start lol... its a kind of an universal rule any wargame forum you cant post the stats, individual point value or rules... gw is a bit anal at those things
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 10:38 am

Quote :
Captain x1
+Chainfist, Melta Bombs, Storm Bolter, Terminator Armour
Why the Meltabombs? He already has a chainfist Laughing

Quote :
Sternguard Veteran Squad
Space Marine Sergeant x1
+Plasma Pistol, Storm Bolter
Veterans x4
+lascannon, missile launcher
This is neither point efficient nor a good Stern setup. If you want 2 Heavy weapons, It is always better to take a Devastator squad. They are cheaper and the Sgt can give +1BS to one of the guy.
Sargeant can't shoot both Plasma Pistol and Storm Bolter at the same time. Summore the Special Ammo is for Bolter only.
Sternguards are best at Rapid Firing range.

Quote :
Tactical Squad
Space Marine x9
+Meltagun, Missile Launcher, Drop Pod, Storm Bolter
Space Marine Sergeant x1
+Melta Bombs, Power Weapon, Storm Bolter


Tactical Squad
Space Marine x9
+Lascannon, Meltagun, Drop Pod, Storm Bolter
Space Marine Sergeant x1
+Melta Bombs, Power Fist, Storm Bolter
For Deepstriking Tacticals, never spent points on Heavy Weapons. Take the free Missiles or MultiMelta, and forget the Heavy Bolter. Maybe give the Lasscannon to Devastators.
As for the Sargeant - Combi-weapons are always better than Storm Bolter.
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 1:26 pm

*bows* Master.... Thanks for the advice. Shall try to tweak ASAP. A bit busy with start of the year school work. I need to get a bigger reading device too...
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 1:37 pm

beobot579 wrote:
*bows* Master.... Thanks for the advice. Shall try to tweak ASAP. A bit busy with start of the year school work. I need to get a bigger reading device too...

How about the codex, instead? Very Happy
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyTue Jan 08, 2013 3:44 pm

Duit tak cukup la... Maybe in the far far future when a new edition comes out then... My army will take time to build up anyway. I wanna make them loke nice and pwetty even if it takes a long time. Sigh... Maybe a *cough* kind donation of come ol unused codex? *cough* hahahaha!
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyWed Jan 09, 2013 5:34 pm

HQ
Captain Darnath Lysander x1

Elites
Sternguard Veteran Squad
Space Marine Sergeant x1
+Boltgun, Power Fist
Veteran x4
+Heavy Bolter x2

Sternguard Veteran Squad Space Marine Sergeant x1
+Power Fist, Storm Bolter
Veteran x4
+Heavy Bolter x2
Troops
Scout squad
Scout x4
+Camo Cloaks x4, Sniper Rifle x4
Scout Sergeant x1
+Camo Cloak, Power Weapon, Sniper Rifle

Tactical Squad
Space Marine x9
+Meltagun, Missile Launcher, Rhino
Space Marine Sergeant x1
+Power Fist, Power Weapon


Tactical Squad
Space Marine x9
+Meltagun, Plasma Cannon,
Rhino (Extra Armour, Storm Bolter)
Space Marine Sergeant x1
+Power Weapon, Storm Bolter

Heavy Support
Dreadnought
+Extra Armour, Twin-Linked Autocannon, Twin-Linked Lascannon


Ironclad Dreadnought
+Hunter-Killer Missile x2, Hurricane Bolter, Ironclad Assault Launchers
+Seismic Hammer, Meltagun

How's this? I emphasised on shooting and wrecking havoc. Hopefully. At least I think I did that...
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyThu Jan 10, 2013 4:09 am

This one is better than previous. But still, a lot of improvement can be made.
It all depends on your overall strategy. The question is.. How do you wanna play your IF? Answer that, then take the unit that can fit that strategy.

Why you put Dread in Heavy Support? they are Elite. Let me help you a bit here:

HQ : Lysander

ELITES:
10 Sternguards | Sgt With PFist, 2 Heavy Bolter
Dreadnought | TL-Lasscannon, TL-Autocannon
Ironclad Dreadnought with Seismic Hammer, 2 Hunter Killer Missiles
- dedicated Drop Pod

TROOPS:
5 Scouts | Snipers, Camo, Sgt with PWeapon
10 Tacticals | Meltagun, Missile Launcher, Sgt with PWeapon+Meltabombs
- Dedicated Rhino with 2 Storm Bolter
10 Tacticals | Meltagun, Plasma Cannon, Sgt with PWeapon+Meltabombs
- Dedicated Rhino with 2 Storm Bolter


How many points is that?
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyThu Jan 10, 2013 4:48 am

Quick suggestion...

Sternguards Sqd: Sgt - PF + Combi-Melta; Combit-Melta (x9)
> Drop Pod <

1) The above will give you 1st turn killing power and will likely be able to pop 2 heavy vehicles or high toughness units (think Monstrous Creatures or ICs)
2) Sternguards with Heavy bolter is wasting their special issue ammunition special capability... furthermore if you move them you can only snap shot (6s to hit)
3) Lysander will support sternguards with whatever bolt weaponary they are shooting with his special rule which is good but think also about Vengence Round that gets a reroll and you'll have a chance to avoid the Gets Hot problem
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyThu Jan 10, 2013 5:22 am

I support what he said. Coz that is how the Sterns best works Smile

1st turn : Drop Pod Assault. Disembark into 2 units with 5 CMeltas each. Destroy 2 enemy key units. Lysander stay with one unit
2nd turn : Lysander makes his move. Any Surviving Sterguards starts shooting at infantries at their best range --> Rapid Fire.

Much better if you have 3 Drop Pod. Then 2 of them can drop in turn 1. Creating more chaos in enemy line.
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PostSubject: Re: Imperial Fists army   Imperial Fists army EmptyThu Jan 10, 2013 8:50 am

Thanks, BLee and LordAK. That was kind of the plan; to wreck havoc and basically cause (very un-SM) chaos. Infiltrating enemy lines and attacking from within but the primary force will be those shooting to kill. Dreadnought was put in heavy cuz BattleScribe put it there? I'll keep in mind its an elite. Thanks. (Heavy bolters can't use special rounds?)
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