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 Tyranids Hive Fleet of DOOOM!!!

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dif2find
cookie_yip
dann.toh
AznJake
Dr-DOOOM!!!
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyTue Apr 30, 2013 2:05 pm

Tried my list vs Alvin's DE and that was really asking for a beating. Lol

Despite the horrible dice rolls (as usual vs Alvin), the biovores performed quite good. We played the spore mine gets to be placed if the shot missed and not within 1" of his units but I just found out that the codex says if within 6" from the central hole, it blows! That would have made some difference having chances of pinning that huge warriors unit before they became fearless due to 3 pain tokens.

Hive Tyrant got taken down early. Sad
I should always fly him on 1 flank instead of right in the middle.

Swarmlord couldn't make it to combat.
But at least helped in my reserves roll needing 2+ to come in.
I think I should have him rolling more on telepathy so that he has some threat range of 24".

Doom of malant'ai didnt perform much due to bad rolls. So gonna test him out again.

Trygons deepstriked 1 at a time and died without having the chance to assault.
Maybe should deploy them at the start since with fleet I might be able to cross over in 2 turns and provide more threat targets.

Other than that, tactical wise nothing went wrong I think. Alvin played perfectly well knowing which one to take down first. If got chance gonna play against his DE again for benchmarking. Hehe
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LordAK
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyWed May 01, 2013 4:59 am

Seriously.. that is a bad match up. Still, good luck next time Laughing
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyFri Jan 10, 2014 9:03 am

Gonna bring my Nids over with the new rules I managed to hunt on the internet. Smile

Basically still playing with what I have but proxying the Trygons as Mawlocs.

HQ:
1 x Swarmlord
3 x Tyrant Guards
1 x Hive Tyrant
-Wings
-2 x Brain Leech Devourers

TROOPS:
30 x Termagants
1 x Tervigon
- Regeneration
- Cluster Spines

ELITE:
3 x Zoanthropes
3 x Hive Guards
3 x Hive Guards

HEAVY SUPPORT:
1 x Mawloc
1 x Mawloc
2 x Biovores

Total: 1850pts
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LordAK
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyFri Jan 10, 2014 1:42 pm

Why Mawloc so suddenly?
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyFri Jan 10, 2014 4:26 pm

Coz the Trygons got nerfed and Mawlocs are only 140pts now.
Then Mawlocs special rule is pretty fun. Basically still come in same like last time but put a large blast on the target location. Each model under it gets a S6 AP2 ignore cover hit. If after still can't place the mawloc, resolve it again. If still cannot place him, roll on mishap. So if I get 4+, it goes back to ongoing reserve and can repeat the fun. Lol
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 5:31 am

Just had 2 games with the new Nids yesterday!

1st game vs IG armored company. He had:

1 x Commander, Plasma dudes, Officer of the Fleet, Bodyguards on Chimera
1 x Marbo
4 x Veterens with 3 Meltaguns each on Chimera
2 x Leman Russ with TL Autocannon turrets and Heavy Bolters sponsons
1 x Leman Russ Executioner
2 x Leman Russ with Battlecannon and Heavy Botler sponsons

A great test for the bugs to handle armor with the new codex. Hive guards with Onslaught (able to run then shoot) enable me to cover ground and take down the light vehicles early. Somemore now their Impaler Cannons has Ignore Cover, no more enemy model claiming cover on top of an area terrain or touching it.

Even though Zoanthropes have to now foot slog, with onslaught, they can quickly get in range too. So do not look down on the pyschic onslaught.

Swarmlord didn't get to show his potential as there is nothing worthy to fight in combat against the IG except for Marbo which he swallowed whole. lol

Biovores rocks! Wiped out 2 squads of Veterens with their Barrage pie plates. The new rules for spores now bring more pressure to the opponent as we can now move, run and charge with them! And they explode on assault phase at Ini 10. Awesome!



2nd game vs Grey Knights with their many ID force weapons and 2+ armor saves:
1 x Cortez
10 x Purgations with 4 Psycannon and Psybolts
5 x Terminators with 1 Daemon Hunter, 1 Psycannon, 3 Halberds
5 x Terminators with 1 Daemon Hunter, 1 Psycannon, 3 Halberds
5 x Terminators with 1 Daemon Hunter, 1 Psycannon, 3 Halberds
1 x Stormraven
1 x Dreadknight with Daemon Hunter, personal teleporter
1 x Dreadknight with Great Sword, personal teleporter

Now that's a game of quality vs quantity and they can easily ID my MCs.
I couldn't really handle his army if not for the 2 Mawlocs which wiped out 2 squad of Terminators by popping up on them. I did get lucky getting all hits for them. Smile

Swarmlord managed to take down 1 squad of Terminators and 1 Dreadknight with him surviving with only 1 wound left. Now the Tyrant Guards rule auto pass Look out Sir. So all ID weapons can let them soak it instead.

Paroxysm is pretty fun now that it is a Malediction and can affect vehicles too. The great terminators got brought down to WS1 and was hitting Termagants at 5+. lol

Catalyst is so important now as it is the only way to get FnP.

Psychic Scream was excellent against Psykers unit. Hive Tyrant flew within 6" and started screaming. Dreadknight had to take 2D6+2 - Ld wounds with no armor and cover. And due to Shadow of the Warp, his Ld only 7. Dreadknight just died like that from the scream. lol

I would say the army now is still playable but require more effort to win. The hive mind powers is the army force multiplier. The more the merrier as they are mostly blessings and maledictions.

Synapse is very important now since Instictive Behavior is pretty brutal. So lucky thing was that Swarmlord synapse range is 18". Managed to spread my army a bit when facing my opponents.

1 Flyrant is pretty vulnerable. Maybe have more FMCs can help reduce the heat on him alone.

Yay! Army still playable without need to buy any new dudes. Smile
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LordAK
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 8:25 am

Glad you find them fun to play. Every I read was all doom and gloom for tyranny's player hahah..

In two weeks time, but that will be CNY. February then I fight you bro
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Paxter
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 8:53 am

I'll fight u let me bring my rvarna, tomorrow u be around? wanna play my themed mech tau
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 9:14 am

Tomorrow not free bro. lol. only weekends and can only be 1 day of the weekend. Sad

The nids are fun but don't think can fight Tau and Eldar. And I'm only talking of normal Tau and Eldar list. Don't have an answer against those extreme Tau list like Pax is playing.

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LordAK
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 11:01 am

Quote :
Then Mawlocs special rule is pretty fun. Basically still come in same like last time but put a large blast on the target location. Each model under it gets a S6 AP2 ignore cover hit. If after still can't place the mawloc, resolve it again. If still cannot place him, roll on mishap. So if I get 4+, it goes back to ongoing reserve and can repeat the fun. Lol
Whoa.. nice lah. Really-really nice. I can see Dann smiling back home. You know how his Mawloc has never performed well all these years.
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LordAK
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 11:03 am

After it appear.. Can it then goes back to ongoing reserves on your next turn?
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Dr-DOOOM!!!
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 11:09 am

yea... but if only he can roll a hit la. yes, he can still burrow back but can't appear and burrow on the same turn. so max can only do 3 times a game if got turn 6. i would rather spend the points on Exocrines though. Smile
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 11:42 am

Quote :
yes, he can still burrow back but can't appear and burrow on the same turn. so max can only do 3 times a game if got turn 6.
Ya kah.. I read somewhere that they can no longer burrow in turn one. isit true?


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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyMon Jan 13, 2014 3:21 pm

Yup, only can burrow from turn 2 onwards. Another nerf. Lol
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyTue Jan 21, 2014 4:29 am

New units to test out.
So would need to proxy for a while. And there are so much talk on the Venomthrope, I thought I might give it a shot too.

So here goes... the new Nids list that I'll be testing (hopefully can game this weekend):

HQ:
1 x Hive Tyrant
-Wings
-2 x Brain Leech Devourers
1 x Hive Tyrant
-Wings
-2 x Brain Leech Devourers

TROOPS:
30 x Termagants
1 x Tervigon

ELITE:
3 x Zoanthropes
3 x Hive Guards
3 x Venomthropes (Gives shrouding to models within 6")

FAST:
1 x Hive Crone

HEAVY SUPPORT:
1 x Mawloc
1 x Mawloc
3 x Biovores

FORTIFICATION:
1 x Aegis Defense Line with Comms Relay

Total: 1850pts


Last edited by Dr-DOOOM!!! on Thu Jan 23, 2014 2:54 am; edited 1 time in total
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyTue Jan 21, 2014 5:50 am

Friday la come we game Very Happy
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyTue Jan 21, 2014 8:46 am

sorry la bro. fri can't Sad

furthermore my nids need more play testing to give your Tau a good fight.
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyFri Jan 24, 2014 5:52 am

Fitting in another Hive Crone since I have 2 heldrakes to proxy them. Very Happy

HQ:
1 x Hive Tyrant - Wings, 2 x Brain Leech Devourers
1 x Hive Tyrant - Wings, 2 x Brain Leech Devourers

TROOPS:
30 x Termagants
1 x Tervigon - Cluster Spines
3 x Warriors - Barbed Strangler

ELITE:
2 x Zoanthropes
1 x Venomthrope  
1 x Venomthrope

FAST:
1 x Hive Crone - Stinger Salvo
1 x Hive Crone - Stinger Salvo

HEAVY SUPPORT:
1 x Mawloc - Toxin Sacs
1 x Mawloc - Toxin Sacs
2 x Biovores

FORTIFICATION:
1 x Aegis Defense Line with Comms Relay

Total: 1850pts

So I'll have 4 FMCs, 5 Synapse with 2 lone Venomthropes moving around providing shrouding and a Comms Relay to ensure I get my Mawlocs surprises in on turn 2.

Let see this list has everything in check:
1. LandRaiders/Heavy tanks - 2 Hive Crones with their haywire missiles
2. Backfield troop campers - 2 Mawlocs + 3 Biovores
3. Flyers - 4 FMCs
4. Psychic army like Daemons/Eldar - 5 Shadow of the warp
5. Heavy shooting like Tau- None. lol


Last edited by Dr-DOOOM!!! on Fri Jan 24, 2014 6:35 am; edited 1 time in total
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptyFri Jan 24, 2014 6:08 am

hahahaha.. i like no 5
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PostSubject: Re: Tyranids Hive Fleet of DOOOM!!!   Tyranids Hive Fleet of DOOOM!!! - Page 3 EmptySun Jan 26, 2014 4:34 pm

Booked Soo Kai to stress test my list today. He brought his Eldar! Talk about stress testing indeed!
His list got:

- Eldrad
- 9 Dire Avengers with Exarch - shimmer shield
- 9 Dire Avengers with Exarch - shimmer shield
- 5 Dark Reapers with Exarch - starshot missiles and fast shot
- 3 War Walkers with 2 Scatter Lasers
- 1 Falcon with Bright Lance, Pulse Laser
- 3 Wave Serpents with Scatter Lasers (1 of them is TL bright lance)
- 7 Warp Spiders with Exarch - fast shot


1st game we fought on the heavy city terrain board. Eldar had first turn. damage was minimal on the nids but mid game the elves took down a lot of nids. Tervigon broked his vagina on the 1st try! Boo! But managed to TA the elves on turn 5 with the demise of Eldrad.

Then we proceed to have another game but on the more clear terrain (the one with the skyshield). Eldar had 1st turn again! I played very wrongly as I got over confident placing my Tervigon, Zoanthropes and 2 Hive Crones up at the front line. They all died just like that in turn 1. Then 2 Hive Tyrants died on turn 2. Decided to concede to go for another round!

So 3rd game we decided to make everything the same (the board, mission, deployment, powers, warlord trait, etc) but units can re-deploy again. This time I was careful abit by placing the flyers a bit further behind my line. Eldar got turn 1 again. Sad
Even though both flyrants died on turn 2, my Tervigon didn't stop producing until turn 5 which he couldn't manage the number of gants on the table. In the end, managed to kill Eldrad and seal the game. Smile

So not bad la... 3 games with 2 wins but Nids either lose big or win with great effort. lol
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