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CikguDin
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PostSubject: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 7:26 am

After being lured by my brother, I'm currently dusting off my long-hibernating Beastmen. Based from what I've been reading in the net, Beastmen is considered as a low-tiered army i.e. damn hard to play competitively & effectively. Not to mention I've been out of the loop for a very..very..very long time.

Anyway, here are several lists that I've came up with, capped at 2500pts. I have most of the models, except for the monsters for my Rare choices..have to represent them for my upcoming 'tutorial' games with AK.

1st List:-

LORDS (617pts)
1.  Doom Bull: H/W, H/A, Shld, Gifts: Many-limbed Fiend (+1A), Gouge-tusks (all cc atks Armor Piercing), Gnarled Hide (5+ scaly skin), Uncanny Senses (+1I), Magic Items: Talisman of Preservation (4++), Ramhorn Helm (+1 armor sv, +1A for each successful armor svs), Sword of Striking (+1 to hit), The Other Trickster's Shard (all models in base contact must re-roll all successful ward svs).

2. Great Bray Shaman: Lvl. 3, H/W, additional H/W - Lore of Beast


HEROES (508pts)
1. Gore Bull: H/W, Shld, Armor of Destiny (5+/4++), BSB

2. Bray Shaman: Lvl. 2, Dispell Scroll, Iron-cursed Icon (unit gets 6++ v/s wounds caused by warmachines), H/W, additional H/W - Lore of Shadow

3. Bray Shaman: Lvl. 1, Shard of The Herdstone (count as a terrain piece, all friendly wizards within 6" of the Herdstone generates an additional Power Dice), H/W, additional H/W - Lore of Beast


CORE UNITS (825pts)
1. Tuskgor Chariot

2. Tuskgor Chariot

3. Tuskgor Chariot

4. 10 Ungor Raiders: H/W, Shortbow, Musician

5. 30 Gors: 2 x H/W, Full Command

6. 29 Gors: 2 x H/W, Full Command


RARE UNITS (550pts)
1. Ghorgon

2. Ghorgon

Total = 2500pts

*2nd list still in WIP.
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almond
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 7:50 am

The Other Trickster's Shard.... now why didn't I think of that? Pretty cool looking list.
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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 8:48 am

A little bit of into on List 1.

Beastmen is a piss-poor army with low Ld value & with lots of ugly naked goat-men lacking armor svs. Most often than not, they'll suffer from panic/fear/terror & what not. Which is why I opt for the Doom Bull as my General.

His Ld is still just mediocre (Ld. 8 ), but he has Frenzy & the Slaughterer's Call spc rules i.e. making any unit that he joins gains Frenzy as well. Then I won't have to worry for that blob of kambing-men to suffer from any psycho-tests, at least until they are beaten in cc.

As the General, the Doom Bull's configuration is quite nasty I think. He has 1+ armor sv & 4+ ward sv. Upon charging, he inflicts D3 armor piercing impact hits @ S6. Then in cc, he has 7 armour piercing attacks @ S6, with possible bonus atks from successful armor sv rolls. Before the combat ends, he will inflict 1 Stomp atk @ S6 - again armor piercing. If he wins combat, then in the next round combat phase, he'll get another +1A due to Bloodgreed spc rule.

Alas he only has WS6, which is why I equip him with the Sword of Striking so that in challenges he'll be hitting on 3+. In normal attacks against most non-characters, he'll be hitting on 2+. And yeah, The Other Trickster's Shard is there to mess with the opponents' ward saves.

The BSB functions in a similar way like the Doom Bull, albeit a little bit weaker being only at S5 and no armor piercing benefits, armor sv 4+ & ward sv 4+. Together with the 2 Ghorgons (who are Immune to Psycho + Stubborn Ld10), they are the only descent heavy hitters in my army.

Hopefully my augmentation & hex spells can go through to help them do better in combat. Hopefully I'll get some test-games with AK soon.
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 11:21 am

Cool! I'll be waiting heheh
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 11:48 am

What are the special rules for beastmen?
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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 12:07 pm

Beastmen USR:-
1. Primal Fury: For the majority of the Beastmen units, at the start of each player turn, roll ld check, pass => gain Hatred. On double 1 gain Hatred & Frenzy. Failed check => act as normal dudes.

2. Ambush: half the number of equal sized unit with 'Ambush' entry may be put on reserve. They will auto come-in on Turn 1. Need to roll on which table sides they will appear.

Ada banyak lagi, but they are mostly unit specific entries that may affect either self, unit or the whole army.
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyThu Nov 21, 2013 2:41 pm

Quite nice lah.. Primal fury is good since your ws is average at best. And ambush can be really good.

Can you come in from behind?

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almond
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyFri Nov 22, 2013 6:13 am

Yes, they can. With no inch restrictions. They just can't march nor charge within the turn they entered and shoot as if they moved that turn.

Fear your warmachines, for they'll be eaten the turn after they come in.
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyFri Nov 22, 2013 10:13 am

Cannot march but can move as normal? Very nice lah because under most scenarios, they are already within charging distance in the 2nd turn.. Flank/rear summore
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almond
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyFri Nov 22, 2013 11:40 am

The trick is getting their rolls and they always start right on the edge of the table. Really devastating if they come in early to mess up warmachines, which they can most certainly do.
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doc
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat Nov 23, 2013 4:39 am

Cantik....one more Beastman player. I haven't played against the Beastmen at all. I guess nobody plays them because of how fragile they are. In their earlier ed. they are all ambushers. That means on the first turn all of them come in....can you imagine 180 models coming in from your side/ rear to wipe you out?
Now cannot.

Anyway, your list looks playable but wondering why no Minatours?
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat Nov 23, 2013 8:11 am

In the earlier days.. Beastmen are one of the best. And can take units from Warriors of Chaos.
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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat Nov 23, 2013 1:37 pm

Why no minotaurs?

1. I don't have the models. Actually, I have 3 monitaur models, but i'm using them as my Lords/Heroes.

2. They are too expensive & too fragile. To make them effective, I have to field at least a unit of 6. At 55pts per minotaur with Ld7, I'm better off with the Ghorgons.

3. In previous ed, if I take a Doom Bull, the minotaurs became Core Units. Now, they are not.
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat Nov 23, 2013 5:11 pm

55 ppm.. Gila.
How much is an ogre ironguts? Just to compare
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doc
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySun Nov 24, 2013 4:52 am

55pts? ...no wonder.
As I never played against Beastmen before, I really don't know what they are capable of.
Need a game with you soon.
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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat May 03, 2014 4:33 pm

Never thought I'd say it..but playing a game brings bang some good memories..It even rekindled back dis burn-out gamer just a little bit..

Played 2 games in the wee hours of the nite with AK on Friday (or was it Saturday??...Friday 10.30 p.m. to Saturday 7.00 a.m).

Won against his DE, but lost against his TK.

Seems like the Beastmen army is still playable in the 8th ed...maybe I'll give it a try again sometimes soon..

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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat May 03, 2014 4:39 pm

Ohh..and I'm still on Warhammer retirement plan..W40k that is..WFB is still under consideration..
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CikguDin
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptySat May 17, 2014 12:42 pm

Lasi nite i had a game against kadir. We played at HF (1st time for me at the new place). I played against his tournament winning list - the bloodthirsty Crone-star list.

My list:
1. Beastlord general: 4+/4++, sword of might
2. Doombull: 1+/4++, I6, base 8-10 S6 armor piercing atks
3. Gorebull BSB: beast banner (whole unit +1S)
4. Shaman: lvl 2, shard of herdstone
5. Shaman: lvl 2
6. Shaman: lvl 1
7. Ghorros & 5 Centigors: musician
8. 20 Ungor: champ & musician
9. 3 x Tuskgor chariots
10. 5 minotaurs: Champ & musician, blackened plate, warrior's bane
11. Jabberslythe

As i was looking at the list, i realised that i don't have any dispell scroll cuz i've swapped it for a lvl 2 upgrade for Shaman#2. For that, i have to apologize to AK cuz last nite i used a scroll that i wasn't supposed to have.

Anyway, it was a really fun game full of tactical manouver. The best thing was i had the chance of winning with me leading the score up to turn 5. But i just had to be greedy & make some silly mistakes thus losing the 403pt Doombull , 350pt minotaurs & 275pt jabberslythe just like. Oh well, lessons learned.

Result: Kadir won by 203pts.

Comments:
1. This 8th ed doesn't have the victory condition table la. We were looking whether it was a major/minor victory, or draw..but there's no such reference.

2. Jabberslythe is damn pesky and fun to use. Flying around with passive force-ld tests was really pain in the neck for AK. If only i had the lore of death spell (-3 to ld ) to combo with its aura of madness, that would be awesome.

3. Doombull is a kick ass beastmen lord choice. Now i'm tempted to try a new config - a 2+/4++ LEMBU TERBANG muahahaha!!!

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almond
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyMon Jun 02, 2014 9:40 am

Did you manage to kill his chariot? Razz
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LordAK
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PostSubject: Re: Return To Drakwald Forest   Return To Drakwald Forest EmptyMon Jun 16, 2014 5:59 am

This happened a few weeks back. That assault on the 6th turn really changed the game. Din were leading by about 700 points, one mistake and I suddenly came out the winner hahaha!

The beastmen are truly devastating if you know how to play them. Those Doombull, be wary around them. They really are scary.

CikguDin wrote:
1. This 8th ed doesn't have the victory condition table la. We were looking whether it was a major/minor victory, or draw..but there's no such reference.
It is in the FAQ. The Victory condition is 100 points. No major or minor, but we can usually gauge it ourselves whether it is Minor Victory or a Massacre.

Almond, our last game ended prematurely. When will we have a rematch?
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