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 Tau expedition response cadre 1750

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LordAK
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PostSubject: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptySat Apr 27, 2013 4:05 am

Hey guys,

This army is an extension to my FW tau bfg fleet they are basically the fleets ground forces used when the water caste cant get the new planets "natives" to accept the greater good, so they send the cadre down to relocate the natives away from the greater good agenda... stupid natives...

My dream army is to include a barracuda or 2 and a tiger shark for apoc to really give it a fleet themed army.

this was last night list at legio which gave the tau 2 wins n a draw. I am really liking this 2 riptides, 2 hammerhead combo. n especially the commander! Basically he is a true support unit. In all 4 games with the 6th Ed tau he has never fired a shot... BUT his deadliness comes from actually not shooting he gives his squad re-rolls, n the drones his BS 5. And almost always deep strikes into play. Which brings the tetra into the picture. They can marker light, and allow my crisis suits re-roll it's deep strike so long as it has LOS to the tetra.

My ethereal is my ld bubble for my army, tau ld is very low made worse cause I do not upgrade my units. Also he makes one unit within his 12" bubble fire 3 shots at rapid-fire range.

The missile spam broadsides are insane if you have not face them yet they dish a world of pain. 12 missiles  reroll and 12 SMS  reroll a turn.

My pathfinders Are my backup marker light unit their job is to give a firing
package for my army.

I don't think the Tau are that OP tho they are supposed to be superior in technology to any other race plus on average other armies get 6 shooty phases, and a number of cc phases, the tau will never charge on purpose giving them 6 shooty phases to win a game.. They just fold if they get charged. With 4 games under my belt I can safely say the tau dex is very well written it sticks to the Tau flavor of superior firepower n gadgets and actually surprising maneuverability.

My next Tau army will be a mechanized tau or a full outflank army Very Happy

HQ
Commander
+ Black sun filter - ignore night fight
+ Multi tracker - fire two weapons
+ Two missile pods
+ Multi Spectrum suite
+ Command And control node - commander forgo shooting gives his whole unit reroll misses
+ Early Warning Override - interceptor
+ Velocity Tracker - sky fire


Etheral

ELITES

Riptide
+ Black sun filter
+ Multi tracker
+ Ion Accelerator
+ Twinlink SMS
+ Early Warning Override


Riptide
+ Black sun filter
+ Multi tracker
+ Ion Accelerator
+ Twinlink SMS
+ Early Warning Override


Crisis Team x3
+ Black sun filter
+ Multi tracker
+ Plasma Rifle x3
+ Fusion Blasters x3




Troops

Firewarriors x12

Firewarriors x12


Kroot x14
+ sniper rounds
+ kroot hound x1 - reroll outflank


FAST ATTACK
Tetra Scout Vehicle
+ marker beacon
+ high intensity marker light

Tetra Scout Vehicle
+ marker beacon
+ high intensity marker light

Pathfinder Team x6


HEAVY SUPPORT

XV88 BroadSide Team x3
+ Black sun filter
+ Multi tracker
+ Twinlink SMS
+ Twinlink High Yield Missile Pod
+ Velocity Tracker x2
+ Drone Controller x1
+ Missile Drones x4


Hammerhead Gunship
+ Submunitions
+ Twinlink SMS


Hammerhead Gunship
+ Submunitions
+ Twinlink SMS



1750pts


Last edited by Paxter on Wed May 01, 2013 6:16 am; edited 1 time in total
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 5:07 am

owh you tidak main commander farsight & 7 crisis bodyguard team
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 6:46 am

missile drones only for broadsides. crisis suits cant take em...
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LordAK
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 8:56 am

Can I know the volume of fire generated by this list?
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 12:15 pm

Syamael is correct, the Crisis Suit team can't take missile drones, only Broadsides & Riptides can take them.

Volume of fire? That would be..a lot..

A bit off topic, will we be seeing Riptides-Spam this coming K4? With just 190pts a piece, I can ezily see a Tau K4 list comprising of:

1. 10 Fire Warriors
2. Riptide (as per above configuration)
3. 2nd Riptide
4. Broadsides Team (as per above configuration)

Total = 705pts - i.e. just to find 5pts to be deducted.

Like The Rock used to yell out loud in WWE Smackdown, with a bit of 40k twist, "Can you smelllllllllllllll-largh! What the Tau! Is cookin'!"
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 2:26 pm

CikguDin wrote:
Syamael is correct..

lolwut? Laughing
u need glasses? Cool
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CikguDin
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 4:42 pm

Hahaha!! So sorry mate! I looked at the SW avatar & straight away I thought it was Syamael!

Honest mistake there..so sorry hehehe Embarassed No !
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyMon Apr 29, 2013 9:04 pm

Oh, I wouldn't bet on spamming Riptides a competitive choice, sure it's cheaper than a full team of crisis suits or stealthsuits but it still occupies an elite slot,they are equally viable choices, the former having more flexibility and mobility, the latter having a constant 4+ or 2+ cover save.

Also both types of suits are smaller than the riptide so the jetpack move is much more useful in getting out of danger.

Depending on what HQ you use, having Riptides fill up your elite choices might not work that effectively. Etc, Aunva, Farsight or Shadowsun have more specialised lists.

----------

Onto looking at the list..

The commander doesn't really need twinlinking, or a weapon for that matter. Because if you find yourself using command and control node every time (attaching him to broadsides or riptides), I'd recommend putting Multi-spectrum sensor suite to ignore those annoying cover saves. One thing Tau doesn't have is enough BS to shoot those couple of anti-MEQ shots, so having those shots that hit and just ignore cover saves is vital. Your markerlights could instead be used to increase BS.

Tetras might still be good if they had Targetting Arrays but since they are removed from the new codex, in my eyes, it's only that they are mobile markerlights that makes me consider them. In any case, FW Tau models are kinda in the limbo now without new updates, you might need to house rule some aspects of it.

Markerlight drone squads could work for the commander, 12 BS5 markerlights is always nice.
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LordAK
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyTue Apr 30, 2013 12:13 pm

Quote :
I looked at the SW avatar & straight away I thought it was Syamael!
It has happened to me before... anything related to SW = Syamel Laughing

All this new rules.. I want my copy of Tau codex so I can comment here hahaha
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyWed May 01, 2013 6:10 am

yea i re read the FaQ, a day after posting. Actually I have not read most of the faq prior to that day so sorry about missing out on those adjustments and clarifications. my bad. You know kid, new job, freelance, :Z even that list i built in my head at work.

Anyway Jake i have not updated the list, the commander has two missile launchers. I changed that since they said we can carry two of the same weapons non twinlink. But its stills stays as a support/anti air/ unit.

Also marker drones dont have relentless do they? meaning if i move my suit wont they like urm shoot on a 6?

Tetras are actually good, Ive use them 4 out of 4 games they repay their value time and time again. I dont position them in the open, nor infront of the whole opponents army like what you would do with pathfinders which is my main issue of using pathfinders as your main source of marker lights.

Again why do you keep thinking I use my tetra like a pathfinder? I don't man, They tend to be zooming around picking targets with minimal other targets that can see or touch them. Not to mention since its homing beacon, does not have a real radius. It only needs me to draw a line of sight to the tetra to get my rerolls. for 50 points base, who really cares if its bs3? when you can zoom and fire your markerlight, give a support role to your deepstrike unit. Vs a static pathfinder unit that if they move they lose their ability to shoot properly since its heavy 1

Also if you have not notice almost all my main weapons are twinlink... making my markerlights a bonus rather than an essential piece of my strategy

Have u used 2 riptides jake? lol... I dont use them to do damage as you may think. Try facing them in pairs n see

on the drones I have swap some of them to the broadside team, rest spent tooling things around. Including adding a multi spectrum suite.

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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyWed May 01, 2013 9:05 pm

Paxter wrote:

Also marker drones dont have relentless do they? meaning if i move my suit wont they like urm shoot on a 6?

Drones are jetpack types, they give relentless and deepstrike special rules. They don't have that "follow owner's profile type" thing anymore, so they are always jetpack, meaning you can put drones on any units that move often.

Quote :

Tetras are actually good, Ive use them 4 out of 4 games they repay their value time and time again. I dont position them in the open, nor infront of the whole opponents army like what you would do with pathfinders which is my main issue of using pathfinders as your main source of marker lights.

If the opponent is smart, anything that has markerlights will be given top priority to be destroyed ASAP. If in your games you could avoid them getting shot and still support your units then that's great. I'm just saying that its not always the case and the tetras' slight nerf and uncertain state of rules might be something you need to consider. But I digress, tetras are good and probably better than pathfinders in most situations.

Quote :
Also if you have not notice almost all my main weapons are twinlink... making my markerlights a bonus rather than an essential piece of my strategy

BS3 Twin-linked is not a whole lot better, but that's from my experience with BS3 so it's probably biased. Also, I suggested attaching the commander to riptides or broadsides not because for the re-rolls but ignoring cover saves, given that most armies deploy out of range from most crisis units, these long range units are whom your commander should be attached to first. Not disagreeing with looking at markerlights as bonuses, as I mentioned the need to strip cover saves is made by the commander.

Quote :
Have u used 2 riptides jake? lol... I dont use them to do damage as you may think. Try facing them in pairs n see

I'll hardly had the chance to face another Tau player, in fact I haven't faced one before, but I imagined my army will be minced meat with two riptides blowing them up as I have a butt load of them, coupled with the mass AP4 weapons the Tau now can muster.
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyThu May 02, 2013 2:27 pm

Can you use Tetra for competition? I mean it uses the FW rules, is it allowed?
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyThu May 02, 2013 4:25 pm

This is the paragraph from Imperial Armour books and FW updates.

Quote :
Each unit entry indicates which Force Organisation Chart slot it may be selected as, which Codex this applies to, and the document as a whole bears the ‘Warhammer 40,000’ stamp. This stamp indicates that the units are intended to be used in ‘standard’ games of Warhammer 40,000, within the usual limitations of Codex selection and Force Organisation Charts. As with all our models these should be considered ‘official’, but owing to the fact that they may be unknown to your opponent, it’s best to make sure they are happy to play a game using Forge World models before you start.

In short, now it only matters whether your opponent is happy or sad when you play Forge World models.

That said, there's no stopping competition managers to banning FW stuff. But it would have the same weight as banning anything else really.
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyThu May 02, 2013 5:39 pm

generally most tourneys do not ban FW stuff esp in 6th ed, some do put a limit on the number of fw models u can bring. Ive yet to see a competition that bans FW fully yet, Especially since GW said its ok to use them at their official tourneys. But not all forgeworld items are 40k approved most are apoc only. There is a stamp that says 40k approved, On their data card.

FW isn't that great some of them are ok as they fill a niche gap, that is missing or unfluffy a.e my blight drones for my death guards, I would not fill a heldrake as they may be great but a dragon in a DG army is like not me.

I do not use FW to win I use them cause they look nice Infact I bought my blight drones not knowing what they actually had since I ordered the imperial armour aeronautica and the two drones the same time. That book was an update to all FW fliers brought forward to 6th ed, that was where I grin when it said phlegm cannon for the flying bug Razz

I would love a barracuda since now i can overcharge his ion cannon to a big pie.

My dream is to buy that Chaos dwarf army from forgeworld... Those are just too awesome lookin
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyFri May 03, 2013 5:20 am

Wow..
Does this means that I can use my Pre Heresy army in a 40k game?

BTW, there is a guys here in Penang who plays Chaos Dwarf.....truly those a re nice models.
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyFri May 03, 2013 6:05 am

hahaha... din.. din.. i never knew my name yip. As far as forge world model goes.. i dont see it as a problem. If the TO allows it, its fine by me.
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyFri May 03, 2013 7:55 am

urm pre heresy no cause pre heresy is base on the horus heresy time line lol
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptyFri May 03, 2013 12:24 pm

but if u fight me its ok can only... let just say u guys got sesat for a long time somewhere in the warp Razz
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PostSubject: Re: Tau expedition response cadre 1750   Tau expedition response cadre 1750 EmptySat May 04, 2013 5:59 am

Paxter wrote:
but if u fight me its ok can only... let just say u guys got sesat for a long time somewhere in the warp Razz

Lost in the warp!!!! LOL!!! Maybe we should try a 30k army against a 40k army....just for the heck of it.
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