| Din-Orksaurs In 6th Ed | |
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+4dann.toh Dr-DOOOM!!! LordAK CikguDin 8 posters |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Din-Orksaurs In 6th Ed Thu Aug 09, 2012 12:26 pm | |
| Well, here is a list, almost similar with Joe's Doomed Orks, mainly becuz we are both powah-gamwerz me think. This 6.0 list is designed for 1500pt games. HQ 1. Warboss: Bike, PK, Kombi-Skorcha, Atk Squig, Cybork Body, Bosspole TROOPS 1. 9 Biker Nobz: Banner, Painboy, Cyborks, 3 x PKs, 3 x Kombi-Skorchas 2. 13 Gretchins + 1 Runtherd FAST 1. Dakka-Jet 2. Dakka-Jet 3. Dakka-Jet HEAVY SUPPORTS 1. 3 Kannons 2. 3 Kannons 3. 3 Lobbas FORTIFICATION 1. Aegis Defense Line: Quad-Gunz Total = 1499pts Cheers!!
Last edited by CikguDin on Tue Aug 14, 2012 5:19 am; edited 1 time in total | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 1:24 am | |
| There's nothing much to say that has not been said since the list is almost similar with Joe's. I like your choice of Heavy Support though. Wont see it on any other list. Definitely not Joe's Kannons are S8? | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 3:12 am | |
| I don't have the models mar. Kannons are good choice. S8 BS 3.
Btw Din, if you plan to man the Quad Gunz with your gretchin, you might want to rethink again. As per artillery rule, the firer and the weapon needs to have LOS to the target in order to fire. And the gretchin model is very short.
Your dakka jet don't have the upgrade for 3rd Supa Shoota? | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 6:50 am | |
| I do want to change my Ork list. Is a bit troublesome to move 30 boyz every turn. T_T
But kinda like the Weirdboy ability to have a chance to teleport. Poof! 30 boyz are now behind your gun line. Grin. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 2:04 pm | |
| That is a nice ability.. teleporting 30 boys. but it is random kan? | |
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dann.toh Major
Posts : 776 Honor Points : 5484 Join date : 2012-02-21
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 2:20 pm | |
| - LordAK wrote:
- That is a nice ability.. teleporting 30 boys. but it is random kan?
yes. So first turn teleport behind enemy lines. Next turn teleport away | |
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BLee Private
Posts : 182 Honor Points : 4882 Join date : 2012-02-23
| Subject: Re: Din-Orksaurs In 6th Ed Fri Aug 10, 2012 5:04 pm | |
| wah wat a scary list for my blue boys... biker nobs and warboss... T5 and T6... can't instant kill, got invul safe and feel no pain... oh boy...
Anyway with regards to the teleporta idea... i'm not sure if it could work against armies with loads of rapid fire since they can't charge immediately. Also cos if: a) they teleport then they shoot up a sqd at the back of the gun line, next turn with them bunch together and as big as they are, templates and blasts (big and small) templates will be greeting them... b) they teleport and then they run, they will likely get the same treatment as above...
While it could split someone's focus from the BIG threat biking in from the front, speed bumps could still delay them... I think... Furthermore with random charge range, the bikes may not be able to multicharge so easily... if they try too far they will more likely be taking more hits increasing the risk of not reaching their intended charge target...
Just my thoughts... I could be wrong... | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Sat Aug 11, 2012 1:02 am | |
| You are not wrong.. but these biker gangs are a lot tougher than back in 5th. They can be real hard to deal with. Imagine them in Mission 6 : Relic.. hahaha | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Sat Aug 11, 2012 4:52 pm | |
| I'm thinking of taking a Warphead Weirboy to increase my possibility of getting da Waaagh spell. If i'm lucky to get 2-3 turns of Waagh, i'd be one veri hepi Ork Warlord.
18 t/l S6 shots per dakka jet at BS3 per Waagh turn..now dats really dakka-dakka! | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Sat Aug 11, 2012 7:30 pm | |
| Ei.... Can I charge u copyright fees? | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Sat Aug 11, 2012 9:16 pm | |
| Joe: Hehehe..wat to do, good Orks think alike me guess...
Here is my version 6.1 list - Orks + IG!!
PRIMARY DETACHMENT - ORKS
HQ 1. Warboss: Mega Armour, Atk Squig, Cybork Body, Bosspole
TROOPS 1. 5 Meganobz: Pwr Klaws, T/L Shootas, 1 x Kombi Shoota Skorcha Transport: Trukk with RPJ
2. 10 Gretchins & 1 Runtherd
FAST ATTACKS 1. Burna Bommer: T/L Supa Shootas. T/L Big Shootas, 2 x Burna Bombz, 4 Skorcha Missilez
2. Burna Bommer: T/L Supa Shootas. T/L Big Shootas, 2 x Burna Bombz, 4 Skorcha Missilez
3. Dakka Jet: 3 x T/L Supa Shootas, Fighta Ace
ALLIED DETACHMENT - IG
HQ 1. Company Command Squad: Commander & 4 Veterans, 4 x Grenade Launchers
TROOP 1. Veteran Squad: Sergeant & 9 Veterans, Lasguns, 3 Grenade Launchers Transport: Chimera - Multilaser, Heavy Bolter
ELITE 1. Psyker Battle Squad: Overseer & 7 Sanctioned Psykers, Laspistols & cc weapons Transport: Chimera - Multilaser, Heavy Bolter
FAST ATTACK 1. Vendetta Squadron: 2 Vendettas, 3 x T/L Lascannons per vendetta
Total = 1500pts | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Sun Aug 12, 2012 6:50 am | |
| Now that is real cheese for everyone | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Sun Aug 12, 2012 7:17 am | |
| 5 flyers. Scaryyyyy.... | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Mon Aug 13, 2012 9:27 am | |
| I think I wanna combo IG with my WE too.. 3 Vendetta is gonna solve my problem with AA. They're just sooooo goooood!!! | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Mon Aug 13, 2012 9:58 am | |
| yeaaa!!! i think i should be build my renegade vendettas too! will stick to only play evil guys policy. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Mon Aug 13, 2012 10:06 am | |
| Definitely.. Traitor Guards is just sooo fluffy | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Mon Aug 13, 2012 10:30 am | |
| i think i should get renegade vendettas since IG is mostly an ally of convenience for everyone except for nids. lol | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:10 am | |
| Hahaha..just wait & see da upcoming Chaos Codex..then maybe we'll be getting chaos jetplane as ally muahahaha!!!
U guys know that Dann did a great job of transporting his Ravens in pieces, much like Lego stuffs. I wonder if da same method can be applied to Ork Bommers & Vendettas? | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:14 am | |
| yea, the ork flyers can be done the same but you definitely need some magnet to help strengthen the bond. i got lazy and just glue them all together. yes, i heard the new chaos flyer is gonna be insane in owning other flyers. so might as well wait for that. | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:16 am | |
| Aisey..since when did the topic title became " Duin-Orksaurs..."? I thought wrote " Din-Orksaurs..." Furthermore, can't even edit the title
Last edited by CikguDin on Tue Aug 14, 2012 5:18 am; edited 1 time in total | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:18 am | |
| can la... go back to your 1st post and choose edit. then you can change the title there. | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:25 am | |
| Ok Joe! Thanks!
I've seen your latest Doomed-Orks list..i guess until GW produces new Orks codex, we'll just have to be content with similar list la iznit?
I was tempting to just give 4 flamers to the CCS & another 3 flamers to the Vet. sqd, either for counter-strike or grave-chute fr da zooming Vendettas. Then I can save the pts to take a BW as transport for da Meganobz instead of da Trukk.
Hows dat? | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5239 Join date : 2012-02-24 Age : 47
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 5:37 am | |
| Some have asked me why Burna Bommers instead of Dakka Jets? Well, I remember Kadir said that in 6th ed, it is much ezier for units to get cover svs. Most of the Burna Bommers' unik weaponris ignore cover svs, such as the Burna Bomb (S5 AP4 Large Blast ignore cover) & da Skorcha Missilez (S5 AP4 Small Blast ignore cover). Fluff wise, the Burna Bommers are being piloted by Orks ace bommers: Flash Gore-Din & Khan Saw-Lo. For AA, I'll leave da job to da puny humies' Vendettas & to my Ork fighta ace : Da Red Barooon hurhurhur!! | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6400 Join date : 2012-02-20
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 6:09 am | |
| Take only BW if you need to transport more. If not, the Trukk is fine as it is faster and quite easily destroyed as BW from Melta on the side. | |
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dif2find Major
Posts : 843 Honor Points : 5580 Join date : 2012-02-21 Age : 46 Location : In your mind
| Subject: Re: Din-Orksaurs In 6th Ed Tue Aug 14, 2012 6:17 am | |
| those ork Burna Bommer are really nasty by the way you describe it bro.. must test play. | |
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