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 Din-Orksaurs In 6th Ed

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dann.toh
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CikguDin
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PostSubject: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyThu Aug 09, 2012 12:26 pm

Well, here is a list, almost similar with Joe's Doomed Orks, mainly becuz we are both powah-gamwerz me think.

This 6.0 list is designed for 1500pt games.

HQ
1. Warboss: Bike, PK, Kombi-Skorcha, Atk Squig, Cybork Body, Bosspole

TROOPS
1. 9 Biker Nobz: Banner, Painboy, Cyborks, 3 x PKs, 3 x Kombi-Skorchas

2. 13 Gretchins + 1 Runtherd

FAST
1. Dakka-Jet

2. Dakka-Jet

3. Dakka-Jet

HEAVY SUPPORTS
1. 3 Kannons

2. 3 Kannons

3. 3 Lobbas

FORTIFICATION
1. Aegis Defense Line: Quad-Gunz

Total = 1499pts


Cheers!! cheers


Last edited by CikguDin on Tue Aug 14, 2012 5:19 am; edited 1 time in total
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LordAK
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 1:24 am

There's nothing much to say that has not been said since the list is almost similar with Joe's.

I like your choice of Heavy Support though. Wont see it on any other list. Definitely not Joe's Laughing Kannons are S8?
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 3:12 am

I don't have the models mar. Kannons are good choice. S8 BS 3.

Btw Din, if you plan to man the Quad Gunz with your gretchin, you might want to rethink again. As per artillery rule, the firer and the weapon needs to have LOS to the target in order to fire. And the gretchin model is very short.

Your dakka jet don't have the upgrade for 3rd Supa Shoota?
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 6:50 am

I do want to change my Ork list. Is a bit troublesome to move 30 boyz every turn. T_T

But kinda like the Weirdboy ability to have a chance to teleport.
Poof!
30 boyz are now behind your gun line. Grin.
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 2:04 pm

That is a nice ability.. teleporting 30 boys. but it is random kan?
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dann.toh
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 2:20 pm

LordAK wrote:
That is a nice ability.. teleporting 30 boys. but it is random kan?

yes. So first turn teleport behind enemy lines. Next turn teleport away Very Happy
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyFri Aug 10, 2012 5:04 pm

wah wat a scary list for my blue boys... biker nobs and warboss... T5 and T6... can't instant kill, got invul safe and feel no pain... oh boy...

Anyway with regards to the teleporta idea... i'm not sure if it could work against armies with loads of rapid fire since they can't charge immediately. Also cos if:
a) they teleport then they shoot up a sqd at the back of the gun line, next turn with them bunch together and as big as they are, templates and blasts (big and small) templates will be greeting them...
b) they teleport and then they run, they will likely get the same treatment as above...

While it could split someone's focus from the BIG threat biking in from the front, speed bumps could still delay them... I think... Furthermore with random charge range, the bikes may not be able to multicharge so easily... if they try too far they will more likely be taking more hits increasing the risk of not reaching their intended charge target...

Just my thoughts... I could be wrong...
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySat Aug 11, 2012 1:02 am

You are not wrong.. but these biker gangs are a lot tougher than back in 5th. They can be real hard to deal with. Imagine them in Mission 6 : Relic.. hahaha
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySat Aug 11, 2012 4:52 pm

I'm thinking of taking a Warphead Weirboy to increase my possibility of getting da Waaagh spell. If i'm lucky to get 2-3 turns of Waagh, i'd be one veri hepi Ork Warlord.

18 t/l S6 shots per dakka jet at BS3 per Waagh turn..now dats really dakka-dakka!
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySat Aug 11, 2012 7:30 pm

Ei.... Can I charge u copyright fees? Razz
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySat Aug 11, 2012 9:16 pm

Joe: Hehehe..wat to do, good Orks think alike me guess...

Here is my version 6.1 list - Orks + IG!!


PRIMARY DETACHMENT - ORKS

HQ
1. Warboss: Mega Armour, Atk Squig, Cybork Body, Bosspole

TROOPS
1. 5 Meganobz: Pwr Klaws, T/L Shootas, 1 x Kombi Shoota Skorcha
Transport: Trukk with RPJ

2. 10 Gretchins & 1 Runtherd

FAST ATTACKS
1. Burna Bommer: T/L Supa Shootas. T/L Big Shootas, 2 x Burna Bombz, 4 Skorcha Missilez

2. Burna Bommer: T/L Supa Shootas. T/L Big Shootas, 2 x Burna Bombz, 4 Skorcha Missilez

3. Dakka Jet: 3 x T/L Supa Shootas, Fighta Ace


ALLIED DETACHMENT - IG

HQ
1. Company Command Squad: Commander & 4 Veterans, 4 x Grenade Launchers

TROOP
1. Veteran Squad: Sergeant & 9 Veterans, Lasguns, 3 Grenade Launchers
Transport: Chimera - Multilaser, Heavy Bolter

ELITE
1. Psyker Battle Squad: Overseer & 7 Sanctioned Psykers, Laspistols & cc weapons
Transport: Chimera - Multilaser, Heavy Bolter

FAST ATTACK
1. Vendetta Squadron: 2 Vendettas, 3 x T/L Lascannons per vendetta


Total = 1500pts
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySun Aug 12, 2012 6:50 am

Now that is real cheese for everyone Laughing
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptySun Aug 12, 2012 7:17 am

5 flyers. Scaryyyyy.... Smile
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyMon Aug 13, 2012 9:27 am

I think I wanna combo IG with my WE too.. 3 Vendetta is gonna solve my problem with AA.
They're just sooooo goooood!!!
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyMon Aug 13, 2012 9:58 am

yeaaa!!! i think i should be build my renegade vendettas too!
will stick to only play evil guys policy. Smile
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyMon Aug 13, 2012 10:06 am

Definitely.. Traitor Guards is just sooo fluffy Laughing
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyMon Aug 13, 2012 10:30 am

i think i should get renegade vendettas since IG is mostly an ally of convenience for everyone except for nids. lol
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:10 am

Hahaha..just wait & see da upcoming Chaos Codex..then maybe we'll be getting chaos jetplane as ally muahahaha!!!

U guys know that Dann did a great job of transporting his Ravens in pieces, much like Lego stuffs. I wonder if da same method can be applied to Ork Bommers & Vendettas?
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:14 am

yea, the ork flyers can be done the same but you definitely need some magnet to help strengthen the bond. i got lazy and just glue them all together.

yes, i heard the new chaos flyer is gonna be insane in owning other flyers. so might as well wait for that. Smile
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:16 am

Aisey..since when did the topic title became "Duin-Orksaurs..."?

I thought wrote "Din-Orksaurs..." Evil or Very Mad

Furthermore, can't even edit the title Sad


Last edited by CikguDin on Tue Aug 14, 2012 5:18 am; edited 1 time in total
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:18 am

can la... go back to your 1st post and choose edit. then you can change the title there.
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:25 am

Ok Joe! Thanks!

I've seen your latest Doomed-Orks list..i guess until GW produces new Orks codex, we'll just have to be content with similar list la iznit?

I was tempting to just give 4 flamers to the CCS & another 3 flamers to the Vet. sqd, either for counter-strike or grave-chute fr da zooming Vendettas. Then I can save the pts to take a BW as transport for da Meganobz instead of da Trukk.

Hows dat?
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 5:37 am

Some have asked me why Burna Bommers instead of Dakka Jets?

Well, I remember Kadir said that in 6th ed, it is much ezier for units to get cover svs. Most of the Burna Bommers' unik weaponris ignore cover svs, such as the Burna Bomb (S5 AP4 Large Blast ignore cover) & da Skorcha Missilez (S5 AP4 Small Blast ignore cover).

Fluff wise, the Burna Bommers are being piloted by Orks ace bommers: Flash Gore-Din & Khan Saw-Lo.

For AA, I'll leave da job to da puny humies' Vendettas & to my Ork fighta ace : Da Red Barooon hurhurhur!! Twisted Evil

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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 6:09 am

Take only BW if you need to transport more. If not, the Trukk is fine as it is faster and quite easily destroyed as BW from Melta on the side.
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PostSubject: Re: Din-Orksaurs In 6th Ed   Din-Orksaurs In 6th Ed EmptyTue Aug 14, 2012 6:17 am

those ork Burna Bommer are really nasty by the way you describe it bro.. must test play.
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