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 Kabal of the Burning Eye

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Dr-DOOOM!!!
T.Hijiri
Alvin K
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dann.toh
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 6:45 am

You need a Huskblade, Flesh Gauntlet... or one Talos. Very Happy

One Talos holds 10 Scarabs, no problem!
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 7:16 am

Quote :
Use the Jetbikes to turbo boost over them from a position that they cannot get cover then can instant kill them.
I thought from when you begin doesn't mind, but where you stop that counts. This has always puzzles me in game, coz no one really sure. How do we determine the direction (for cover) and closest model (for casualty) for Bladevanes/Slashing Attacks/Vector Strike?
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 8:16 am

Well, I can make is super clear from where I begin and end that there is no cover, just land right next to them.
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Dr-DOOOM!!!
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 8:19 am

for Screamers' slashing attacks rules. it does say after completed the movement, casualties are removed from the nearest to the screamers' end movement. as it is the latest rule on such matter, i'll say use it as our reference for the puzzle.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 8:23 am

Sounds good also.

Dann, all your suggestions I cannot add into my army la. Hahaha.
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dann.toh
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 8:28 am

I know, that's why i suggested them Razz
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 8:36 am

CHEH! Hahaha.
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyMon Dec 31, 2012 9:39 am

Quote :
for Screamers' slashing attacks rules. it does say after completed the movement, casualties are removed from the nearest to the screamers' end movement. as it is the latest rule on such matter, i'll say use it as our reference for the puzzle.
Agree with this.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyWed Jan 30, 2013 12:42 pm

Have to change list. Having so many Lance weapons don't seem to be working, so I have to switch to a list that has at least some Haywire element.

I just realized that the Trueborn can carry Haywire Grenades. So I'm actually having mixed feelings on giving the Blaster unit the Grenades. I don't know where to put the other 10 points anyways. But for all I know, they can shoot and assault after that, since they tend to fail sometimes.

I'm gonna try the Wyches too. They will serve as a back line defense and support just in case a vehicle gets too close.

HQ
Duke Sliscus


Elites
5 Kabalite Trueborn
2 Dark Lances
Venom with 2 Splinter Cannons

5 Kabalite Trueborn
2 Dark Lances
Venom with 2 Splinter Cannons

5 Kabalite Trueborn
3 Blasters
Haywire Grenades
Venom with 2 Splinter Cannons


Troops
20 Kabalite Warriors
2 Splinter Cannons

5 Kabalite Warriors
Venom with 2 Splinter Cannons

5 Wyches
Haywire Grenades
Venom with 2 Splinter Cannons


Fast Attack
10 Reaver Jetbikes


Heavy Support
Ravager with 3 Dark Lances
Ravager with 3 Dark Lances
Ravager with 3 Dark Lances


Fortification
Aegis Defence Line with Quad-gun

Total: 1,750 points.
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 8:15 am

Looks good. But the Lance Trueborn unit at 110 points is a bit expensive to me.


I really like the 20 man Warriors setup.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 8:18 am

Coz after testing this list quite a few times, the Blaster Trueborn seem to die too fast. Usually the Dark Lance ones survive until the end of the game.

Actually I realize that I forgot to factor in the Voidraven Bomber. Probably have to rethink a bit more. My list still cannot handle flyers without it.
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 9:27 am

I'll keep the Trueborn to 3 man only and see what happen hahaha.

Voidraven is a good buy. Hopefully GW produce the model quick.

I'm thinking to play 2x20 Dark Eldar Warriors with 2 Splinter Cannons each. Coming from Webway Portal. Have to try out back home dulu lah.

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Dr-DOOOM!!!
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 10:11 am

wouldn't do that since u waste 1 turn of shooting (maybe more if you don't come in from reserves).

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dann.toh
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 11:21 am

On the other hand... jumping outta the portal and shooting 44 shots per unit is really a wow-factor you can't ignore!
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 11:47 am

That's why need to test 1st and see how it works Smile Too bad only one unit can get 3+ Poison. Otherwise would be gila ganas. 44 shots at Rapid Fire range wounding on 3+. It's like 15 Heavy Bolters hahaha...

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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 12:17 pm

After adding up the Voidraven Bomber, this is the current list. I think it should be not bad since it can handle flyers theoretically la. I always use the Strategic Trait for my Warlord anyway, so it's not so bad.

The extra points I really don't know where to put, so I just add in some odds and ends here and there.

There is an insane amount of Kill Points though, totally insane.

HQ
Duke Sliscus


Elites
5 Kabalite Trueborn
2 Dark Lances
Venom with 2 Splinter Cannons

5 Kabalite Trueborn
2 Dark Lances
Venom with 2 Splinter Cannons

4 Kabalite Trueborn
3 Blasters
Venom with 2 Splinter Cannons


Troops
20 Kabalite Warriors
2 Splinter Cannons

5 Kabalite Warriors
Venom with 2 Splinter Cannons

5 Wyches
Haywire Grenades
Venom with 2 Splinter Cannons


Fast Attack
9 Reaver Jetbikes


Heavy Support
Ravager with 3 Dark Lances
Ravager with 3 Dark Lances
Voidraven Bomber


Fortification
Aegis Defence Line with Quad-gun

Total: 1,746 points.
Kill Points: 17
Scoring Units: 3
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 12:18 pm

Kadir, I think for your case. You can use 40 warriors. 20 with Duke, then the rest becomes 2 units of 10. At least can get Raider to block assaults and be a nuisance.
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LordAK
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 12:47 pm

Yup.. much better with the voidraven. I find my own DE never leave the dark city without one.

As for my plan, I'm trying to come up with a list, still halfway through. Problem is the delivery system for webway portal. Hopefully can have a trial game by tonight.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu Jan 31, 2013 12:58 pm

Yeah, the delivery method is very difficult. But now in 6th ed, DE vehicles move way further already.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyThu May 30, 2013 8:55 pm

So I got the Eldar Codex today, and after looking at it, I've managed to build a list that covers pretty much of my army's weakness, but I'm definitely looking to improve on it.

I've decided to remove the Jetbikes and play it crazy and use a Wraithknight to go assault stuffs and what not. The Crimson Hunter is way better than the Razorwing, so I replaced it for another Ravager as my anti-tank is kinda meh in this army.



HQ
Duke Sliscus

Farseer
Runes of Warding

Elites
5 Kabalite Trueborn
2 Splinter Cannons
Venom
Splinter Cannon

5 Kabalite Trueborn
2 Splinter Cannons
Venom
Splinter Cannon

5 Kabalite Trueborn
2 Dark Lances
Venom
Splinter Cannon

Troops
20 Kabalite Warriors
2 Splinter Cannons

5 Kabalite Warriors
Venom
Splinter Cannon

5 Kabalite Warriors
Venom
Splinter Cannon

5 Rangers

Fast Attack
Crimson Hunter

Heavy Support
Ravager
Ravager
Ravager

Wraithknight
Ghostglaive and Scattershield

Fortification
Skyshield Landing Pad


Total: 2,000
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Dr-DOOOM!!!
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyFri May 31, 2013 2:25 am

What does the current runes of warding do?
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CikguDin
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyFri May 31, 2013 5:29 am

So the Eldar Codex is in already? Great combo for DE then!

Off topic a bit, but have my Helldrake arrived yet?
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Paxter
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyFri May 31, 2013 5:36 am

yea and its like a no brainer for de to ally with eldar. It fills up gaps of what DE does not have lol
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptyFri May 31, 2013 6:49 am

Yes Cikgu, your Heldrake is here. I can't reveal what the stuff does until tomorrow.
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Alvin K
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PostSubject: Re: Kabal of the Burning Eye   Kabal of the Burning Eye - Page 2 EmptySun Jun 02, 2013 4:43 pm

Made some changes for a 1,850 list *hint hint*.

So it appears that I can't take the 5 Venoms, but I don't mind this set up.

The Shard of Anaris will confer Fearless to my unit of 20 Kabalite Warriors, that will make them more difficult to be removed. Haha.

HQ
Duke Sliscus

Farseer
Runes of Warding
Shard of Anaris

Elites
5 Kabalite Trueborn
2 Splinter Cannons
Venom
Splinter Cannon

5 Kabalite Trueborn
2 Splinter Cannons
Venom
Splinter Cannon

5 Kabalite Trueborn
2 Dark Lances
Venom
Splinter Cannon

Troops
20 Kabalite Warriors
2 Splinter Cannons

5 Kabalite Warriors
Venom
Splinter Cannon

5 Rangers

Fast Attack
Crimson Hunter

Heavy Support
Ravager
Ravager

Wraithknight

Fortification
Skyshield Landing Pad


Total: 1,850
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