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 Vanilla Hope

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LordAK
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BLee
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PostSubject: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 4:20 am

Morning guys... am sure by now you've gotten a few 6th ed games in. I did quite a few 1k games but 1.5k was interestingly new for me the recent weekend. Anyways, here's the list I'm working on for 1.5k below.

HQ
Captain - Bike, Power Fist, Storm Shield, Artificer Armour, Digital Weapons

Troops
Tac Sqd (10) - Sgt: Standard; Lascannon
Scout sqd (5) - Sniper Rifles; ML; Camo Cloak

Elites
Tac. Termi Sqd (10) - Sgt: Standard; Chainfist x2; Cyclone ML x2
Dreadnought - TL Autocannon x2
Dreadnought - TL Autocannon x2

Heavy Support
Dev Sqd (5) - Sgt: Standard; ML x4
Dev Sqd (5) - Sgt: Standard; ML x4

Total high strength shots:
S7 = 8
S8 = 13
S9 = 1

* * * * *

Due to an error on my part, I added a LS Typhoon Sqd by mistake so apologies to Sean and Joe for it...

Analysis so far:
1) Can deal with assault termis and LR (due to number game)
2) Can deal with elite MEQ units (due to MLs)
3) Dies horribly to flying monstrous creatures (FMC)... even my termies die to the FMC weapon swipes which was I think AP2 (may want to retry this game and see if I can spot a pattern)

My thoughts:
1) Take a bastion by removing a rifleman, load it with a quad gun and tac sqd and then ring it with termis + captain
2) FMC are a challenge to take down more so when you have a handful of them
3) Play more 1.5k games... yea! cheers

In all, what do you guys think?
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 4:36 am

Vector strike is only AP3 from FMC. But all melee attacks are AP2 unless the weapon is AP1.

Currently only 2 armies have access to FMC. Tyranids and Daemons and both do not have any real AA. So taking a flyer or two can handle FMC armies.
Note that even in swooping mode, FMC has not access to Skyfire rule. So the only way they can hurt your flyers are Vector Strikes.

Anyway, thanks for the game. I'm not as scary as the rest say I am right? Wink
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 5:37 am

Oh ya... some comment on your list. Lose the captain on bike and take a librarian or something. Since your army is a shooty army, take the default psychic power that allows unit to re-roll for shooting. (forgot the name for it)

That way it adds more value to your army and furthermore should spare some points for a Stormtalon or two.

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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 6:10 am

Have u tried da Storm Talons? Might be able to slow some of da FMCs.

By da way, does da Storm Talons available to only Codex Space Marines, or can they also be selected by BT, BA, DA, SW & GK?
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 6:14 am

yes, only available to Space Marines.
(you really need to get a copy of WD every month dy man) Smile

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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyMon Aug 13, 2012 4:51 pm

The list is okay.. But the Captain setup is kinda weird compare to the rest of the army.

Joe is right about the librarian. Great advice there.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 4:48 am

Thanks guys... a quick reshuffle of my forces would like below...

HQ
Librarian - Termi Armour; Storm Shield; Force Weapon + BP

Troops
Tac Sqd (10) - Sgt: Standard; Flammer; ML
Tac Sqd (10) - Sgt: Standard; Flammer; ML

Elites
Tac. Termi Sqd (10) - Sgt: Standard; Chainfist x2; Cyclone ML x2
Dreadnought - TL Autocannon x2

Heavy Support
Dev Sqd (5) - Sgt: Standard; ML x4
Dev Sqd (5) - Sgt: Standard; ML x4

Fortification
Bastion - Quad Gun

Total high strength shots:
S7 = 8
S8 = 14

Will thinker more on this in my spare time... Wink
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 5:04 am

Y not a stormtalon or two? It has more firepower and more staying power than a bastion. Smile
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 6:31 am

i second joo comment.. i think a storm talon would be better then a bastion. More versatile
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 6:53 am

it would be so cool if Stormtalons were allowed in BA or GK codex. Then our Ravens have Talons!
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 8:39 am

can what! use la allies. Smile
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 10:27 am

I think a Bastion suits this army very well. It's a castling kind of list kan..
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 11:09 am

better take aegis defense line. much better because you can put more guys and can get better saves. as for bastion, not sure you have read the building rules. for every glance/pen hits, unit occupying will take a wound. and if the building collapses, unit take damage too.
furthermore, aegis is cheaper (point wise and money wise). Wink
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 12:47 pm

Unit inside buildings cannot be shot at.. But can shoot through the Firepoints. They even get the free HBolters. That is alway good if you ask me Smile



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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 1:14 pm

He definitely will place his devastator squad on the emplacement to fire with everything. If inside, I think only 2 can fire per fire point.
And u definitely want someone to man the quad gun to get BS4. Else is auto which is BS2.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 1:19 pm

No Thunderfire cannon? Goes perfectly with an Aegis Defense Line Very Happy And in terms of firepower, quite unmatched.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 5:09 pm

Joe is right in that sense.. I was only thinking about the Tact Squad since they came on foot.

The rocket team is very expensive. But with option for BS5, maybe Icarus Lasscannon is a better option cause can hurt Vendettas and Storm Raven easily compares to Quadgun.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyTue Aug 14, 2012 6:43 pm

Can you combine a Signum with a Icarus Lascannon? That is actually quite a good idea but usually Quad Gun is better cause of higher ROF and twin linked. Evade rules also quite kacau as it gives them cover saves.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 4:03 am

not sure about the wording on Signum but Fire Dragon Exarch can pass his special rules on to the gun. So if he is manning the Quad gun, his shots ignores covers.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 4:50 am

Well for the bastion, I would like to try it simply because it is higher ground itself = better shooting view and no flame templates. The roof is two floors ups. Yea! tongue Meltas will have to come close and lascannons will have to pot shot it.

Other ideas for it include... Yup, AK is right... castling is one of them and then ringing it with the termi sqd and 1 tac sqd.... Inside the bastion, I hope to put my libby and either a tac sqd or a dev sqd there...

I think a libby that can cast that re-roll spell for an example on the dev sqd would be quite cool... 4 x ML re-roll to hit and I dun even have to use the signum allowing the sgt to use that quad gun. Alternatively, I can cast that spell on the termi sqd below and when FMCs get grounded, the termis will pound it with bolt rounds and fists... and 4 kraks... Twisted Evil

Glancing on a building causes a wound but normal saves apply so power armour is good enough me thinks. Armour save is the same even if the building kapow! So S8 does not affect bastions except its inhabitants, which if I had a full tac sqd there, well it will take some time... oh and I can split my guys half on the roof and half on level 1. What a Face
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 5:16 am

Don't have the rule book with me now but I think only 1 unit can occupy a bastion. Best to check on that.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 6:57 am

The Battlement is considered as seperate building (adjacent?), so yup. One unit can stay inside and one more can stay on the Battlement.

The only questions is:
For SM, 2 Combat Squad (from same unit) can embark into same transport as long as within the transport capacity limit. Does that apply to buildings?
If apply, then you can put 2 combat squads (from same unit) into the Bastion and 1 on the Battlement if you want. Not that it gives much advantage, but at least you can for watever reason like manning 2 HBolters towards seperate targets.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 8:21 am

i didn't know that 2 combat squad can embark same transport. lol
good to know! Smile
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 10:55 am

But for C:SM we dont actually have the option to take the reroll to hit option unless you a)take Ahazra Redth who is the only one who can get that power or B)take allies.

Does glancing hit cause a wound based on the S and AP of the weapon? If it is normally people would be shooting anti tank shots at the bastion because of the high AV.
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PostSubject: Re: Vanilla Hope   Vanilla Hope EmptyWed Aug 15, 2012 11:05 am

no.. just says take a wound AP- on every glancing/penetrating hit.
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