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 Vanilla Hope

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LordAK
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shaun
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyWed Aug 15, 2012 11:09 am

Thats kinda hard to kill unless you have a Meltagun but then you have to deal with 10 Termies standing infront of that. Gila
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyThu Aug 16, 2012 4:45 am

aiyak... no divination psychic powers... will need to plan something else now... wonder which is the cheapest ally that could fit into a 1.5k game to fulfill this role. Hmm... Worst case I will just stick with the basic Null Zone and Gate of Infinity.

Approaching enemies with invul saves (mostly termis) will be challenged and gate will help in teleporting the attached troops (Tac or Dev) away from the roof to a more strategic location. Better options are also provided by the nice higher ground view. I just have to leave the other Combat Sqd at the lower floor to come up and man the guns. Cool

With regards to the building occupation, it is treated like a transport. The draw back if you are in a joined building or a lower floor (or upper for that matter), I think it says somewhere in the BRB that you can't snap fire. It is somewhere under the adjacent building rules... Do correct me if I'm wrong...
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyThu Aug 16, 2012 5:27 am

Blee, wanna have another run with my Daemons v2? Smile))
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dann.toh
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyThu Aug 16, 2012 6:23 am

I wonder how your list would handle 2+ predominant armies, like for example mine or a paladins list or even an SM army with lots of termies & land raiders.

You've got shots but no AP2/AP1 goodness... why not equip a dev squad with 4 lascannons or plasma cannons? High number of shots is ok - but ask any Nid player and they'll tell you how much they crave AP2 weapons.
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyThu Aug 16, 2012 6:28 am

agree with that. you should have plasma cannons.
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BLee
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyFri Aug 17, 2012 4:53 am

Wah challenge from the Mighty Joe... *shiver* LOL... sure but not this wkend larr... me not around...

As for the plasma cannon, I'm still open to consider though my previous experiences of the thing scattering kinda lowered my expectations of them.

Here's a crazy idea since we are on plasma... Command Sqd, all on bike, all with Plasma gun and Lightining Claws... that's 8 S7 AP2 shots at rapid fire range and 8 S4 AP3 re-roll to wound and rending in CC (12 on a charge)... not forgetting the FNP bonus from the Apothecary...

It definitely is not as powerful as a Nob Biker gang but could be devastating if there is an ally that casts that re-roll spell on them...

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dann.toh
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyFri Aug 17, 2012 5:07 am

BLee wrote:


Here's a crazy idea since we are on plasma... Command Sqd, all on bike, all with Plasma gun and Lightining Claws... that's 8 S7 AP2 shots at rapid fire range and 8 S4 AP3 re-roll to wound and rending in CC (12 on a charge)... not forgetting the FNP bonus from the Apothecary...



I like the sound of that... but i gotta wonder, where did you get that rending in CC?
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LordAK
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyFri Aug 17, 2012 6:50 am

Great idea.. except that the last time I played Plasma gun on bikes (4-5 years back) both riders with plasmaguns died from gets hot hahaha.. Never used any since then.

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dann.toh
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyFri Aug 17, 2012 7:05 am

LordAK wrote:
Great idea.. except that the last time I played Plasma gun on bikes (4-5 years back) both riders with plasmaguns died from gets hot hahaha.. Never used any since then.



this is just you... You could be using Mepiston with a Sanguinary Priest nearby (2+, 5+ save) and he will lose all 5 of his wounds to his plasma pistol.
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shaun
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyFri Aug 17, 2012 1:00 pm

Even if you give him rerolls? From lets say...Brother Corbulo Very Happy
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LordAK
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 19, 2012 10:16 am

Quote :
this is just you... You could be using Mepiston with a Sanguinary Priest nearby (2+, 5+ save) and he will lose all 5 of his wounds to his plasma pistol.
Laughing Laughing Laughing
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BLee
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 19, 2012 2:32 pm

Oops... Dann, I meant shredding... not rending...

Hope to test out the earlier list come Saturday... Till then, it is just the same old drawing board... Smile
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BLee
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySat Aug 25, 2012 5:50 pm

Ohhkay... todays games (2) didn't go as planned...

I tried the 2nd list out today against;

1) Jake's Tau with GK ally (SM Lost 8-6)
- 1 dev sqd was nearly wiped out in the opponent's 1st turn
- The first blood and warlord kill was interesting < I gated a 10 man termi sqd and ngam ngam shot off the Tau HQ on my turn 1.
- After that, my shots and saves got horrendous... can hardly wound 3+ armour but i was taking wounds from armour and invuls
- My termi sqd and libby died to loads of plasma shots and vindicare
- By the end of it, I had 2 x 1 man cbt sqds, 1 sgt cbt sqd, 1 4 man cbt sqd,
1 dev sqd sgt, rifle dread

2) Dan's BA (SM Lost TA-ed)
- The fliers just won't die (autocannon sucks) but hungry Dante ate a missile and had to be carted off... indigestion LOL
- Other than that, on reflection there were some tweaking in the game play that I needed.
- may need plasma guns as well but ultimately, I had to protect my dev sqd from being so easily neutered.
- should have kept the termis in a sqd and focus fired and assault on the sang guards

For laughs, I realized that my guys need more exercise... their charges today were abysmal with constant 5s on a 2 D6. I rolled the same number 3 times in the games today. Oh well...

Thoughts people?
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dann.toh
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySat Aug 25, 2012 6:56 pm

u definitely need some AP2s Very Happy

plasmas would help you fight the 2+s - there's gonna be quite a lot of them now, seeing that power weapons do nothing to them.

lascannons or melta helps you knock down armour - the +1 or +2 to results really matter. I didn't mind hovering my stormravens around your army cuz I knew you needed a shooting pen result of 6 to knock them out.

perhaps sacrifice a few missiles for more quality firing. your 10 man termies would be a solid buffer if you kept them as a 10 man unit Very Happy

maybe consider a pfist or pweapon to your tac sergeants?

other than that... i learnt to ALWAYS 'look out sir!', no matter how good your armour saves are. Razz
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LordAK
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 26, 2012 1:04 pm

Quote :
I didn't mind hovering my stormravens around your army cuz I knew you needed a shooting pen result of 6 to knock them out.
See.. that's why you need Lasscannons Smile

Take Icarus Lasscannon, manned by one of your Devastators. Give him BS5 with Signum. And you have better chance at killing the StormRavens. 2+ to hit, 3+/4+ to glance/pen and 5+ to Boom! is better than 4 hits, 5+/6+ to glance/pen and 6+ to go Boom!
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 26, 2012 6:26 pm

Well I'm going to have a few more goes with List 2 before I change to squeeze out what i can from it... the learning bit that is... after that, I might just try the list below;


HQ
Librarian Force Weapon + BP; Termi Armour ; Storm Shield

Troops
Tactical Sqd Sgt - Chainsword + BP; Plasmagun ; Plasmacannon
Tactical Sqd Sgt - Chainsword + BP; Plasmagun ; Plasmacannon

Elites
Terminator Sqd Sgt - Power Sword + SB; Cyclone Missile Launcher x2; Chainfist x2
Dreadnought DCCW; Heavy Flamer ; TL Autocannon

Heavy Support
Devastator Sqd Sgt - Chainsword + BP; Missile Launcher x4
Devastator Sqd Sgt - Chainsword + BP; Missile Launcher x3

Fortification
Bastion Heavy Bolters; Icarus Lascannon

Watcha think?
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shaun
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 26, 2012 8:09 pm

Haha its alright lar i kena TA by dann also a few weeks ago and my knee jerk reaction was to take all plasma squads but you dont really have to do that. You can actually just trim points by dropping the Plasma Guns. I play Plasma Gun and Missile Launcher but thats just my personal taste. Flamer and Plasma Cannons are still a solid combo and having D3 hits for overwatch is still good. The extra points give you the last Missile Launcher for you Dev Squad.
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dann.toh
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 26, 2012 8:11 pm

I can't help but feel proud Very Happy it's like I help give birth to the list above hahaha...


I'd toss out the dread... I dunno, I dun favour armour anymore. Might be your preference though...
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptySun Aug 26, 2012 8:14 pm

Armour in Combat sucks now but in shooting they are still solid because its easy to get cover saves. So just go back to Twin Autocannons. Solid unit.
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 2:39 am

Dann pembuli... Haha
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 6:43 am

no la joo... dann play nice wei.. played with him yesterday.. gave me lots of chance one... as for "U" hhhhhmmmmm..hihhihhihihi
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 6:47 am

At least I don't go around TA ppl man.
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 8:30 am

I believe it's just the flyers that's tipping the scale of balance.

I think more than half the time, the flyers will survive to the last turns.

Unless you have flyers of your own, one fortification is not enough to deal with them quickly (unless you want to buy the Fortress of Redemption).

Quad guns pen on 6s against AV12, flyers don't mind getting glanced since you need to roll 5s and most of them have 3 hull points.

Your only bet is the Icarus Lascannons, high chance to kill something if you put someone with good BS and shooting rules as people have stated.

I think among the fortifications, the aegis defence line is practically the best. Bastions are less durable when you think about it, railguns/melta guns/haywires blows it up instantly. On the other hand the defence line cannot be destroyed, literally.

Another problem with buildings is that they can't get cover save for themselves at all.

As for Dann TA-ing everyone, it's more of a matter of bad match ups. Billy's army had nothing much to deal with 2+ armour. He has terminators with fists, however the problem is Dann's list is fairly good against terminators; infernus pistols with multi-meltas and lascannons.

Crippling/destroying just the terminators would mean there is little else that can virtually hurt Dann's Sanguinary Guards.

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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 9:32 am

it's very rock, scissors, paper, i admit. Some armies would have a hard time dealing with so many missile launchers - clearly not my army. Another marine army? Eldar? Necrons? Maybe not. Who knows?

But let's look at it this way: BLee would have had it worse in 5th ed, cuz then the SGuards would have absolutely no problems with termies.


Anyway, I'm only lucky that my 5th ed staple list is doing quite well at the dawn of 6th - I've only changed one thing (adding an Assault Squad). As people adapt, I'm bound to lose more games (as evident in my last 2 games) cuz I'm not changing my list anytime soon.
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PostSubject: Re: Vanilla Hope   Vanilla Hope - Page 2 EmptyMon Aug 27, 2012 9:53 am

I had quite a hard time dealing with the Missile Launchers. Shot my army straight to hell haha but AP2 is important just dont overdo it. Gotta find a balance.

I thought you were taking out the Assault Squad? What not changing your list? Lol
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