| ORK-Sama Ben la-Din 2013 | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: ORK-Sama Ben la-Din 2013 Fri Dec 28, 2012 6:39 pm | |
| Just reviewing my old-unused Orks & what a fun list & whacky list I can make for our favourite war-time-comic relief HQ Big Mek, with KFF, Burna
Big Mek, with KFF, Burna
TROOPS 10x shoota boyz with big shoota, trukk with RPJ
10x shoota boyz with big shoota, trukk with RPJ
10x shoota boyz with big shoota, trukk with RPJ
10x shoota boyz with big shoota, trukk with RPJ
10x shoota boyz with big shoota, trukk with RPJ
10x shoota boyz with big shoota, trukk with RPJ
ELITES 10x Lootas
FAST ATTACKS Rokkit buggy Rokkit buggy Rokkit buggy
Rokkit buggy Rokkit buggy Rokkit buggy
Shoota buggy Shoota buggy Shoota buggy
HEAVY SUPPORTS Grotzooka Kan Grotzooka Kan Grotzooka Kan
Grotzooka Kan Grotzooka Kan Grotzooka Kan
Shoota Kan Shoota Kan Shoota Kan
FORTIFICATION ADL with Quad-GunzTOTAL = 1750pts | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 2:14 pm | |
| Take 2x30 Boys lah.. who needs wartrukk in 6th? | |
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doc Sergeant
Posts : 433 Honor Points : 5150 Join date : 2012-02-21 Location : Penang
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 2:27 pm | |
| Woi...that a lots of Orks. I didn't know you had so many of them. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 3:59 pm | |
| Not only you.. his brother also dont know hahaha | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 4:25 pm | |
| Like I stated, its a fun list All together there r 15 trukk-equivalents zipping all over the table + 9 kannz i.e AV11 walkers. Yup, they'll most likely die horribly, but target saturation & lots of HPs r what i'm showing here. Not to mention the buggies can be used as sacrificial screens to block LOS to the Trukks with all of them moving & turbo-boosting 24"-25" in 1 turn. But you havta say it, Ork Boyz are just too soft..but somehow we havta make use of all those bucket-load of Black Reach Boyz that we r hogging right? | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 4:36 pm | |
| Another thought that I'm having to make use of all the mostly unused BR-Boyz models are by making a green-tide-cyborks courtesy of Grotsnik..i.e all the non-vehicle Orks would have 5+ invul Lets see... HQ 1. Mad Dok Grotsnik
TROOPS 1. 20 Boyz: Slugga & Choppa, Cybork Bodies, 2 Rokkits, Nobz with PK & BP
2. 20 Boyz: Slugga & Choppa, Cybork Bodies, 2 Rokkits, Nobz with PK & BP
3. 20 Boyz: Slugga & Choppa, Cybork Bodies, 2 Rokkits, Nobz with PK & BP
4. 19 Boyz: Slugga & Choppa, Cybork Bodies, Nobz with PK
FAST ATTACKS 1. Jet Fighta: Ekstra T/L Dakka Cannon, Fighta Ace
2. Jet Fighta: Ekstra T/L Dakka Cannon, Fighta Ace
3. Jet Fighta: Ekstra T/L Dakka Cannon, Fighta Ace
HEAVY SUPPORT 1. Battle Wagon: 4 Big Shootas, RPJTotal = 1749pts (err..dis Ork can kaunt ) | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Sat Dec 29, 2012 6:09 pm | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Sun Dec 30, 2012 5:18 pm | |
| I just realize that with the changes in 6th Ed, MANz are going to be among the top choices in an Orks army, especially since GK's Nemesis weapons are just AP3 (except Nemesis Daemon Hammer). Other AP2 weapons are mostly unwieldy, so all in all their 2+ mega armour are now that much tuffer hurhurhur ! So here is a list incorporating my most nostalgic Orkish Dynamic-Duo featuring Ghazghkull Thraka & Mad Dok Grotsnik in my typical Din's Approach to Orks. Enjoy! Return of The Bully Boyz
HQ 1. Ghazghkull Thraka
2. Mad Dok Grotsnik
TROOPS 1. 3 MANz: 1 kombi shoota-skorcha, cybork bodies, transport - Trukk with RPJ
2. Gretchin Mob: 1 Runtherd & 10 Grots with grot-blastas
ELITES 1. 3 MANz: 1 kombi shoota-skorcha, cybork bodies, transport - Trukk with RPJ
2. 3 MANz: 1 kombi shoota-skorcha, cybork bodies, transport - Trukk with RPJ
3. 3 MANz: 1 kombi shoota-skorcha, cybork bodies, transport - Trukk with RPJ
FAST ATTACKS 1. Dakka Jet: 3 t/l suupa shootas, fighta ace
2. Dakka Jet: 3 t/l suupa shootas, fighta ace
HEAVY SUPPORTS 1. Looted Wagon: Boomgun, 'ardcase
2. Looted Wagon: Boomgun, 'ardcase
3. Looted Wagon: Boomgun, 'ardcase
Total = 1750pts Da kunning plan:- Well, der iz not much to fink. Me mega boyz will press da Trukk's red button to go fasta & fwoosh laika rokkits towardz dem squishy humies or alienz. Dem looted wagonz wil fire deir boomgunz to make the enemies go kaboom hur hur hur!! With..err..one, two, erm..many 'uge big pizza-plates going kaboom, me megaboyz in dem skrumpy Trukks wil get coverin' fire..at leazt dat iz accordin' to da big bosses' kunning plan hurhurhur!! When dem crazy Dakka Jets arrived, we iz goin' to go WAAAGH!! and da Dakka Jets wil be more shootier firin' lots & lots & lots of dakka dakka!! Its krumpin' time hurhurhur!!! | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 3:45 am | |
| seriously,is still not as scary as the 1st list. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 4:06 am | |
| The list is a bit scary actually. But MANz in trukk are easy to stop. They are SnP right | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 4:15 am | |
| coz is only 2 troops. and 1 of them are just gretchins. first list has 6 troops which all of them are a threat on their own right. of coz if i have the money and time, i would have gone for the 1st list. is an all-comer list which can take on anything. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 4:24 am | |
| True.. I thought the same about them troops. | |
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spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 4:33 am | |
| 1st list definitely scarier. Would be even scarier wif more of dem boys in bigger mobs and less trukks | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 4:58 am | |
| true enough but that will be a pain to move so many boys. i had 60 boyz on foot list and played it 3 times and that was it. lolz. got tired of moving so many boyz. Is more fun to move all those trukks around the board. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 5:40 am | |
| I got only 20 Necron Warriors+10 Immortals at Chosen and it already tires me so much after 2 games. Sakit pinggang having to move all that models every turn. Having to move 60+ is gonna be painfull. Painting them --> a nightmare hahaha | |
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spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 9:05 am | |
| Good point. And I can relate. My "smaller" 6th Ed IG list has 79 infantry. And I still don't think I can finish a tourney game in time with that | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 10:33 am | |
| 1. Well, my green-tide-cyborks list is meant to fully utilize all the AoBR ork-models, which are mainly collecting dust right now. As I've read in the Bat-Rep in most other forums, green-tide orks are basically dead especially in the wake of Helldrake & other mass-templates that ignore cover (Hellhounds, Burning Brand, GK Heavy Incinerator..etc..) With the whole army having 5+ invul, I can slightly mitigate this disadvantage. Plus, with that number of Orks, I can swamp most of the table-top & deny spaces for enemy flyers, especially those that can't hover. If they can't move min 18", they'll just crash down. 2. The 1st list is very fun, but requires a whole lot of Trukks & buggies..such an en-devour that is almost nigh impossible to commit. I wonder if there's some crazy Ork-fan who'll adopt that list. But seriously, even though the number of Trukk Boyz are a lot, as all of us would agree, the Trukks are paper-thin. Crash & burn Trukks = lots of dead Trukk-Boyz in singlets! And when we have Boyz in singlets on the ground, they are basically toasted/roasted Orks .. 3. In the MANz list, its true that the 2 Troops are very minimal & would make it very difficult to win most scenarios. I'm just hoping that the scoring MANz mob to sit on an obj preferably behind/out of LOS. 2+/5++ is not that ez to overcome. If the enemy is shooting at them, then it means that they r not shooting at the rushing Trukk-MANz. By taking Elites MANz, I can play them to my heart's content without worrying to ensure their safety as I would have if they are Troops MANz. Trukks being Trukks mean they are ezly wrecked/destroyed, but at least their 2+ sv will almost guarantee their safety from the after effect of crash & burn. Yup, the MANz r SnP, meaning they can't run, but they can till move & charge as any other normal Infantries unlike the previous ed. Ghazzy can change their status into Relentless for 1 game Turn, so I'd just have to time his Waaagh correctly & hope that I get to go 1st. Who knows, I might get lucky like in the 4th/5th ed? Enemy destroyed my Trukk but it kareened forward towards the enemy (did you remember this Syamael?). 3d6" kareen plus 3" disembarking = 21" max potential!! Next turn Ghazghkull Waaagh & charge!! It happened before..it may happen again! Another option is to give them BW instead of Trukks, but there's not enough pts..I'll try to make a list with BW soon. 4. Don't discount the Looted Wagon. Their S8 AP3 Ordnance Large Blast Boomgunz are now much deadlier than ever. With the 6th Ed rule regarding Blast weaponries, they can threaten most MEQs with 3+ armour, insta-gibb T4 creatures & most importantly tackle vehicles much ezier! | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 11:03 am | |
| Mass horde is not dead. They are in fact, better than in previous ed. They are the best way to herd the Flyers (not those that can Hover though) to go where they don't want to be. When you talked about Heldrake, actually everything suffered from them. Hordes or not. The worst receiver is not hordes though, but the MSU units such as Devastators, Long Fangs, Havocs, SplinterBorns, etc. Hordes could care les if 3-4 died form a Baleflamer. Large blast is your only weakness, but how many can a large blast kill when you spread out. Summore can still make cover saves kan But yeah. Playing hordes is gonna hurt your back very much. | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 11:58 am | |
| Have u played horde unit(s)? Other than the back breaking part (its true..its true.. ), its not that ez to move them in anti-templates formation while moving towards a target/objective. I've played a 30-Boyz mob against Arzmi's/Khairul's (can't remember which one of these Broskies ) & his Dreadknight's heavy incinerator kept killing the Singlet-Boyz in drove i.e 7-8 Boyz per turn! That hadn't include the other shots yet! Now with 80+ Cyborks on table, I don't know how to escape from any templates - traffic jam. Maybe i'll just spread them out all over the table, but that would not give them any clear objective/target especially when they only have sluggas a.k.a pistols, & 2 rokkits per mob. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 12:15 pm | |
| Long ago I play horde Red Tide kan.. 32 Berserkers on foot. They are fun. And that was in 4th ed, when cover wasn't so easy to get, no fliers, but lots of template.
60 Shoota boys lah.. grab an objective and shoot everything that came | |
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spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: ORK-Sama Ben la-Din 2013 Mon Dec 31, 2012 12:25 pm | |
| I think hordes still work really well. Then again my hordes are supported by stuff like leman Russ and vendetta Din, there's a cheaper way to build ork trukks. The beauty of orks is that everything is supposed to look ramshackle and generally patched up and certainly not nice and clean. Years and years ago I started an ork trukk army and had only 2 'official' GW trukks. The rest were converted from various suitably sized (and inexpensive) toy trucks. Give it a thought. Could be fun. | |
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CikguDin Sergeant
Posts : 508 Honor Points : 5218 Join date : 2012-02-24 Age : 47
| Subject: Re: ORK-Sama Ben la-Din 2013 Sun Jan 20, 2013 5:33 pm | |
| Been wondering if I could just ally my Orks-sama's close-combat forces with the Tau shootier elements? Would it work?
Maybe full-sqd of Broadsides, cheap but shooty HQ accompanied by cheapo-shooty crisis suits sqd, & of course shooty Firewarriors. | |
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