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 Legio Kill Team project

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dif2find
limp83
khairul
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khairul
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PostSubject: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 6:48 am

Legio Kill Team project Kill+team+table+Legio+Malaysia
Last Friday was the first play test of the kill team rules, and what a night!! The plan was to simply just play test the rules; however we ended playing 5 games, lobbing grenades at each other, blow up six oil drums and hold a three player game by the end of the evening.
Legio Kill Team project Kill+team+play+test+Legio+Malaysia+d
Kill team is designed to be a Special Ops game where players can field small teams and play mission based around fun and creative scenarios. Due to the game being based around small Ops teams, multiple players can field teams. This makes it easy to join, needing only a few models for a team and fun to play against more than one player.
Legio Kill Team project Kill+team+play+test+Legio+Malaysia+a
Teams can also use special war gear and various skills. For example, you can use smoke grenades to cover your tactical movement, take suspensors for your heavy weapon's team member giving him Relentless or give your sneakly sniper the Crack shot skill.
Legio Kill Team project Kill+team+play+test+Legio+Malaysia
Legio Kill Team project Kill+team+play+test+Legio+Malaysia+c
So what were some of the highlights of last week's test games?
A marine armed with heavy bolter chasing the opposition down corridors, just lika a young Bruce Willis. The same HB marine in a mexican standoff with a marine armed with a sniper rifle( the sniper won because the HB marine ran off...unlike Bruce Willis!!)
And Shukor blowing up the oil drum objectives twice!!! Followed by him taking out the power generator resulting in the game going into night fight mode!!
Legio Kill Team project Kill+team+play+test+Legio+Malaysia+e
Legio Kill Team project Kill+team+play+test+Legio+Malaysia+f
Play test 2 will be held this Friday, so who wants to join? We are looking for more players to bring their action Heroes to the table!!

Written by Mark Smith
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limp83
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 7:34 am

Errr... how many models do we need for kill team? very slow learner welcome? What a Face
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dif2find
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 10:00 am

ohhh!! that so cool .. love skirmish
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deathkorps
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 11:03 am

When we run this proper-like, I'll be modeling up a brand new Deathwatch Kill Team "Sigma IX".... Oyez!
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deathkorps
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 11:03 am

limp83 wrote:
Errr... how many models do we need for kill team? very slow learner welcome? What a Face

You don't need many models at all, which makes Kill Teams fantastic for modeling, conversions, etc. Pop by this Friday and join in the Kill Teams fun!
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limp83
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Mar 26, 2013 1:04 pm

deathkorps wrote:
limp83 wrote:
Errr... how many models do we need for kill team? very slow learner welcome? What a Face

You don't need many models at all, which makes Kill Teams fantastic for modeling, conversions, etc. Pop by this Friday and join in the Kill Teams fun!

Will do sir, though might not be able to finish my fast attack entry for throwdown =p
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LordAK
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyWed Mar 27, 2013 5:51 am

This is a great project by Legio. Looking forward to see how this evolve.
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dann.toh
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyWed Mar 27, 2013 6:51 am

I like the idea already... what can/cannot be used though? I'm guessing termies are out? Or are they?
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dif2find
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyWed Mar 27, 2013 10:10 am

this is going to be awesome
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spunkybass
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PostSubject: Re: Legio Kill Team project   Legio Kill Team project EmptyTue Apr 02, 2013 2:09 pm

And it looks awesome too! The tables and terrain are so in character
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