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 Crimson Nightmares DE project

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Paxter
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PostSubject: Crimson Nightmares DE project   Crimson Nightmares DE project EmptyWed Apr 30, 2014 1:08 pm

With the Tau all done and painted, Wanna revisit my DE, I have had this list and the models all done for a while now just never really got into painting it. With the iron painter and throwdown coming I wanna get this out of the way.

I wanted a good number of units, all really fast, and some in fat chunks to stress the opponent. I love my wych grenadiers to death, and added 3 units from my usual 4, my typical tactic is actually using all 3 as if it was one unit... hunt in packs so to speak... So far they have great success in blowing things up usually they die too but not before that landraider dies and the occupants face the music from the rest of the DE. I also wanted to try to fit in the incubi for the fun of it and the DE ness.



+++ New Roster (1849pts) +++

Selections:

Dark Eldar 6th Ed (2010) (Primary Detachment) Selections:

+ HQ +

   * Archon
       Agoniser, Combat Drugs, Kabalite Armor, Phantasm Grenade Launcher, Plasma Grenades, Shadow field, Splinter Pistol


   * Haemonculus
           Flesh Gauntlet, Shattershard*, Splinter Pistol


+ Elites +
   * Incubi 4x + Venom + Splinter Cannon


+ Troops +
   * Kabalite Warriors x9
       * Kabalite Warrior with heavy weapon
           Splinter Cannon
       * Raider
           Dark Lance, Enhanced Aethersails


   * Wracks x9
       Liquifier Gun,
       * Raider
           Dark Lance, Enhanced Aethersails


   * Wyches x5 + Haywire grenades
       * Venom + Flickerfield, Splinter Cannon
 

   * Wyches x5 + Haywire grenades
       * Venom + Flickerfield, Splinter Cannon


   * Wyches x5 + Haywire grenades
       * Venom + Flickerfield, Splinter Cannon


+ Heavy Support +
   * Ravager
       Dark Lance, Dark Lance, Dark Lance, Flickerfield, Nightshield


   * Ravager
       Dark Lance, Dark Lance, Dark Lance, Flickerfield, Nightshield


Eldar: Codex (2013) v16 (Allied Detachment) Selections:

+ No Force Org Slot +
   * Warlock + Witchblade
           * Eldar Jetbike
               Twin-linked shuriken catapult


+ HQ +
   * Farseer + Runes of warding (*), Witchblade
       * Eldar Jetbike
           Twin-linked shuriken catapult


+ Troops +
   * Windrider Jetbike Squadron x8 + 2x Shuriken Cannons, Twin-Linked Shuriken Catapult


+ Fast Attack +
   * Crimson Hunter
       Exarch (Perfect Strike), Pulse Laser, Two Bright Lances



Created with BattleScribe (http://www.battlescribe.net)
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spunkybass
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PostSubject: Re: Crimson Nightmares DE project   Crimson Nightmares DE project EmptyThu May 01, 2014 6:01 am

That's a nice looking list! Would love to see that on table
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LordAK
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PostSubject: Re: Crimson Nightmares DE project   Crimson Nightmares DE project EmptyMon Jun 16, 2014 10:07 am

That kabalite warrior unit, must have 10 man to take Splinter Cannon. Battlescribe is so confusing.
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Paxter
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PostSubject: Re: Crimson Nightmares DE project   Crimson Nightmares DE project EmptyMon Jun 16, 2014 10:41 am

the unit is 10 men x9 is normal warriors x1 with splinter cannon
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spunkybass
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PostSubject: Re: Crimson Nightmares DE project   Crimson Nightmares DE project EmptyMon Jun 16, 2014 11:01 am

This Friday game! Tried my Thousand Sons last fortnight. Itching to try my Eldar pulak - less magic though. The Thousand Sons were 10+d6 WC. My Windrider Eldar force only has 5+d6, and my Rangers only 3+d6
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PostSubject: Re: Crimson Nightmares DE project   Crimson Nightmares DE project Empty

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