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 Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach

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CikguDin
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Tue Jun 04, 2013 3:26 pm

Version 2.0 of CikguDin's ELDAR 1850PTS - Run & Guns Approach
HQ
1. Eldrad
2. Karandras


TROOPS
1. 5 Dire Avengers
2. 5 Dire Avengers
3. 12 Guardian Defenders: Shuriken Catapults, Plasma Grenades, Heavy Weapon Platform with Scatter Laser


ELITES
1. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike, Fast Shot & Iron Resolve
2. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike & Fast Shot
3. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike & Fast Shot


HEAVY SUPPORTS
1. Night Spinner: Doomweaver, Shuriken Cannon, Holofield
2. 3 War Walkers: all with Scatter Laser & Starcannon combo
3. Wraithknight: Suncannon & Scattershield, 1 x Scatter Laser - the only thing in the list that I don't have.

TOTAL = 1849pts
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Wed Jun 12, 2013 4:40 am

Quote :
ELITES
1. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike, Fast Shot & Iron Resolve
2. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike & Fast Shot
3. 6 Fire Dragons: Fusion guns, Meltabombs, Exarch with Firepike & Fast Shot

on foot ka ni?
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CikguDin
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Wed Jun 12, 2013 4:53 am

Ya bah. Diorang jln kaki saja, apa mau buat harga minyak petrol sudah naik bah hehehe!

Deploy depan2 sekali. Move 6", run d6" (boleh re-roll due to fleet), lepas tu shoot fusion guns & firepike (kalau sampai la..rasanya itu Exarch's firepike boleh sampai).
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Fri Jun 14, 2013 6:23 pm

Version 3.0 of CikguDin's ELDAR 1850PTS - The More Dakka Approach
HQ
1. Avatar: Fast Shot & Disarming Strike


TROOPS
1. 7 Dire Avengers
2. 10 Guardian Defenders: Shuriken Catapults, Plasma Grenades, Heavy Weapon Platform with Scatter Laser
3. 10 Guardian Defenders: Shuriken Catapults, Plasma Grenades, Heavy Weapon Platform with Scatter Laser
4. 10 Guardian Defenders: Shuriken Catapults, Plasma Grenades, Heavy Weapon Platform with Scatter Laser


FAST ATTACKS
1. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
2. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
3. 3 Vypers: each with Scatter Laser & Shuriken Cannon combo.


HEAVY SUPPORTS
1. 3 War Walkers: all with Scatter Laser & Starcannon combo
2. 3 War Walkers: all with Scatter Laser & Starcannon combo
3. 3 War Walkers: all with Scatter Laser & Starcannon combo

TOTAL = 1846pts


What's so special about this list?
- Tak ada apa laa..just a total of 168 shots per turn, nothing much..Razz
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CikguDin
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Fri Jun 14, 2013 6:39 pm

Edited the list a bit, thanks Vuel for inspiring me to create this list. 

But rest assured guys, his & mine are not the same list. He really followed my creed of "cheap is good"! At least this list is not as cheezy without any of those Ultra-Knights.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Fri Jun 14, 2013 7:50 pm

Actually.. You will never reach that 168 shots per turn hahaha.

In the 1st turn you have only 50++ shots. All at S6 though.
The Guardians are too short ranged to do anything. And the Flyers aren't yet on table.

A question : Can Heavy Weapon platform move, run and shoot at normal BS if carying a Heavy weapon?
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Fri Jun 14, 2013 8:15 pm

Yes. They have relentless entry. So i'll just deploy them to the front line, move-run-reroll with fleet-scatter laser shots-t/l shuriken catapult shots. Maybe not 1st turn shooting, but maybe i can if there's an enemy infiltrating. 

If not 1st Turn, I still have those W-Walkers: 36 Scatter lasers-t/l the 18 starcannons plus from the Vypers (21 s6 shots), at bs4 they should be able to take care some of the enemy Oblits-equivalents & light vehicles.

2nd Turn onwards is when the army really rocks.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Fri Jun 14, 2013 8:46 pm

The WarWalkers gained so much this time. comes with 5+ invul some more..
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Sat Jun 15, 2013 5:16 am

Version 4.0 of CikguDin's ELDAR 1850PTS - The More Dakka Approach Vol.2
HQ
1. Avatar: Fast Shot & Disarming Strike


TROOPS
1. 10 Dire Avengers
2. 10 Dire Avengers
3. 10 Dire Avengers
4. 5 Dire Avengers

FAST ATTACKS
1. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
2. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
3. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot

HEAVY SUPPORTS
1. 3 War Walkers: all with Scatter Laser & Starcannon combo
2. 3 War Walkers: all with Scatter Laser & Starcannon combo
3. 3 War Walkers: all with Scatter Laser & Starcannon combo

TOTAL = 1850pts


Here, I substituted the Guardians with D-Avgrs for that extra 6" shooting range, 4+ armour & Ld9. Now, they can almost assuredly be able to reach the enemy target via a potential shooting threat range of 30".


But, due to being only s4 shots, I might be better off taking Eldrad instead of the Avatar, hoping to get the Doom, Guide/Prescience & Fortune spell.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Sat Jun 15, 2013 11:48 am

Yup.. Farseer would be better
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Sat Jun 15, 2013 7:04 pm

Having read the Rulebook FAQ. I realize something real good about using Avatar.
 
According to FAQ, a unit that has Go To Ground automatically goes back to normal the moment they become Fearless.
 
The tactic is:
i. Dire Avengers move forward (preferably in area terrain). Make sure they stay 12 inch away from the Avatar. Bladestorm!!;
ii. in enemy turn, if targeted by enemy --> Go To Ground;
iii. Eldar movement phase. Move Avatar so that the Fearless bubble covers that DA unit --> The DA automatically stand up and can now act as normal;
iv. repeat process i - iii.
 
P/S: I just realized that Flyers loses Skyfire if they enter Hover mode. Damn!
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Sun Jun 16, 2013 7:34 pm

Quote :
10 Guardian Defenders: Shuriken Catapults, Plasma Grenades, Heavy Weapon Platform with Scatter Laser

ini shuriken catapult boleh twin-linked ka?
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 4:35 am

Boleh bro.. syok!
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 6:15 am

Kalau boleh mcm broken ja hahah. Ahh 1 lagi kalau wave serpent kena pen hit mana trigger dulu roll for cover save or serpent shield dulu?
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 6:20 am

Always roll armour pen dulu. Make cover save for all Glance and Pen. Then apply Serpent Shield for any failed cover save for pen.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 6:33 am

hey dude, just to clarify, i don't think you can t/l your shuriken weapons with laser lock. Cuz the rule is specific to model and not unit. Meaning only Wave Serpents, Falcons, Vypers, Warwalkers, Wraithlords and Wraithknights benefits from this rule.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 6:37 am

yea its model bro not unit u think ur tau is it....
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 7:00 am

Oh ya kah.. I thought it was unit. So only Vehicles and MC can gain that benefit. Sayang lah, that would've made Guardians a good choice.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 8:15 am

Quote :
FAST ATTACKS
1. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
2. Crimson Hunter: Pulse Laser & 2 Brightlances, Exarch Pilot
3. 3 Vypers: each with Scatter Laser & Shuriken Cannon combo.

Crimson hunter exarch bukan boleh upgrade 1 saja ka?
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 8:53 am

ya that's true, one per detachment.
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 9:52 am

-1 Exarch pilot only? Sorry bros, I don't have the dex. Thanks for the info.

-Scatter Laser can't work for a unit? Ouch! And here I was thinking what a rock solid 20-men Guardians firing 40 t/l S4 shots per turn + Doom...nasty!! Alas...

-Another idea is by taking 30 Warp Spiders...
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 9:59 am

Alo, that's what guide is for! who needs tech when you got an old man guiding you how to shoot!
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Mon Jun 17, 2013 10:12 am

Kesian.. sudah tua-tua pun kena paksa pergi perang. There's something wrong with Eldar civilisation..
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Tue Jun 18, 2013 6:54 am

New list is up, this time, Eldar is taken only as allied detachment. They are meddling with the forces of the Mon-Keigh against the tide of Chaos!!

Primary Detachment: Imperial Guards

HQ
1. Company Command Sqd: Basic + Astropath

TROOPS
1. Veteran Sqd: 2 Meltaguns
2. Veteran Sqd: 2 Meltaguns

FAST ATTACKS
1. Vendetta Gunship: 3 t/l Lascannons
2. Vendetta Gunship: 3 t/l Lascannons
3. Vendetta Gunship: 3 t/l Lascannons

HEAVY SUPPORTS
1. Leman Russ Executioner: Executioner Plasma Cannon, sponsons Plasma Cannon, hull Heavy Bolter
2. Leman Russ Executioner: Executioner Plasma Cannon, sponsons Plasma Cannon, hull Heavy Bolter
3. 2 x Hydra Flakk Battery


Allied Detachment: Eldar
HQ
1. Avatar: Fast Shot & Disarming Strike

TROOP
1. 5 Dire Avengers

HEAVY SUPPORT
1. Wraith Knight: 1 x Scatter Laser, Suncannon & Scatter Shield

Total = 1850pts.

Notes:-
1. Astropath'll make my flyer reserves roll coming in on 2+ hehehe!

2. I just noticed that Executioner Plasma Cannon doesn't have Gets Hot rule..NICE!! (How silly of me for not noticing this for several years)

3. The Hydras are now given the Skyfire rule..I don't have the BRB with me at the moment, but they can still opt not to activate Skyfire & shoot at non-flying target at full BS, right?
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PostSubject: Re: Eldar/ BA/ SW/ BT/ SM/ DA/ GK/ IG - Din's Approach   Tue Jun 18, 2013 9:03 am

Cannot.. Hydras can only Snap Fire at ground targets Smile
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