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 Thousand Sons for 6th Ed - first cut

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lexiss
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spunkybass
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PostSubject: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 5:42 am

I've got a couple of lists made up, but this one might be fun:


WARHOST OF LORD AMUN SETH

Primary Detachment
HQ:
Lord Amun Seth - daemon prince, wings, mark of Tzeentch, warptime, wind of chaos

TROOPS:
Thousand Sons (9) - w aspiring sorcerer, warptime, icon, meltabombs

Thousand Sons (9) - w aspiring sorcerer, warptime, icon, meltabombs

HEAVY SUPPORT:
Predator - autocannon, heavy bolter sponsons

Land Raider - dozer blades

Land Raider - dozer blades

Allies: Lord Ka'Kaa and retinue
HQ:
Lord Ka'Kaa - Lord of Change, breathe of chaos

TROOPS:
Pink Horrors (9)


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Dr-DOOOM!!!
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 5:47 am

You sure about land raiders? They die pretty easily nowadays due to Hull Points. lolz
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 6:13 am

Wah.. So small!?

Land Raider is cool but I dont think your army really need it.
Rhino is enough and the remaining points are better spent on more Sons!
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Paxter
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 6:25 am

isnt this ur old build lan?
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lexiss




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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 9:21 am

Oh oh, very expensive taxi over there.... but isnt rhino better as you can now move and shoot 24" still ?? Just my opinion though
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 9:25 am

hey lan, lets play a game! miss u bashing me to dust Sad
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 10:32 am

Yes, this is an update of my old build. To those who don't know, my Thousand Sons are an assault army, which is why I have Land Raiders. At 4HP each, I think they'll be able to get the Sons into close combat before they die. One thing I noticed about the new rules is that I can't be bothered with much upgrades at all - don't need stuff like D.Possession and Extra Armor nowadays.

I do have another build with Rhinos instead of Land Raiders, and that one has 3 squads of Sons and Oblits. Probably more sane, but potentially less fun Evil or Very Mad

What I really want to try out are the 2 swooping creatures with Wind/Breathe

Yes Paxter, come to Legio this Friday, and we'll have some fun. I think if you bring your DE, my Sons are toast
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lexiss




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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 10:40 am

spunkybass wrote:

What I really want to try out are the 2 swooping creatures with Wind/Breathe

Oh yea.. I recall (and amazed) of how aggressive you play your thousand sons but uh, CSM's daemon prince is not Flying MC you know ?? It's FAQ and it's only a Jump MC, pretty sad (we all are !) Sad
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 11:25 am

i know lans list don't make sense on paper... but this list is one of the most long running cross country tourney winning monster list... that beats logic Razz
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 1:49 pm

Now fighting TS is more scary.. My Berserkers are never gonna make it to combat the TS with the new transport rules+Overwatch+AP3.

Imagine, to assault I need to disembark early on --> Eat AP3 guns --> Move, Charge --> Eat AP3 overwatch --> Finally reach --> turned into Spawn hahaha.

I really need to finish my LR quick.

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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 2:32 pm

yea man i hate the spawn!

not the strength or the damage it does... but the fact my archon turned into one!

NOW you are truly beautiful...! ahhhhhhhhhhhhhhhhhhhh
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dann.toh
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 3:10 pm

Paxter wrote:
yea man i hate the spawn!

not the strength or the damage it does... but the fact my archon turned into one!

NOW you are truly beautiful...! ahhhhhhhhhhhhhhhhhhhh


luckily you can 'Deny the Witch', so there's a very slim chance you remain ugly and Dark Eldar Very Happy
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 3:54 pm

LordAK wrote:
Now fighting TS is more scary.. My Berserkers are never gonna make it to combat the TS with the new transport rules+Overwatch+AP3.

Imagine, to assault I need to disembark early on --> Eat AP3 guns --> Move, Charge --> Eat AP3 overwatch --> Finally reach --> turned into Spawn hahaha.

I really need to finish my LR quick.


TS cant overwatch due to Slow & Purposeful. It is the early disembarkation for your zerker that will be pain in the S.
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 4:07 pm

It just feels kind of sad that CSM can't take Divination. Isn't that Ahriman's specialty during his pre-heresy career?
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyTue Jul 03, 2012 6:41 pm

Ah yea slow and purposeful does not let u overwatch. Then again rapid firing before charging is still painful as hell
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 4:35 am

Ya, forgot that CSM DP is not FMC (wow, check out the abbreviations). I'll post up another list with Rhinos
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 5:25 am

This should be scary (for me) - even FEWER models Evil or Very Mad

Ahriman
Thousand Sons (9) - meltabombs, icon
Thousand Sons (9) - meltabombs, icon
Land Raider - dozer blades
Land Raider - dozer blades
Fateweaver
Pink Horrors (9)


This one should be fun too, but no allies:

Sorcerer - MoT, WoC, warptime, meltabombs
Terminators (9) - champion w chainfist, icon of Tzeentch, 3x combi-melta
Thousand Sons (9) - aspiring sorcerer w meltabombs, warptime, icon, +Rhino
Thousand Sons (9) - aspiring sorcerer w meltabombs, warptime, icon, +Rhino
Thousand Sons (9) - aspiring sorcerer w meltabombs, warptime, icon
Land Raider - dozer blades
Obliterator (1)

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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 5:46 am

spunkybass wrote:
This should be scary (for me) - even FEWER models Evil or Very Mad

Ahriman
Thousand Sons (9) - meltabombs, icon
Thousand Sons (9) - meltabombs, icon
Land Raider - dozer blades
Land Raider - dozer blades
Fateweaver
Pink Horrors (9)



!!!!!!
That's small!!!!
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 6:02 am

The new list look very alike to the friend that what I'm going to face this Friday LOL, bah.. Must kill the Chickeeeeen !!!

A question, why dont want to give your ctermies additional one or two cf/pf as backup ?? I believe there are some power axe in your termies config to handle those pesky termies ?? I like list no. 2 best
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 6:21 am

Yea, unless you have termies to assault with, you don't really need the land raider. so those thousand sons on rhino is a better choice.

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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 9:21 am

The final list was better. Finally able to see your Chosens of Ahriman.

Quote :
Obliterator (1)
Laughing
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 10:40 am

lan charges with is 1k sons which is why he opt for the lr
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 12:24 pm

Thanks for the feedback guys.

Yes, the list with termies is actually my favorite so far, but you know I just need to try out the super mini list just to have Fateweaver ally.

A variation of the original list, swapping the DP with a Sorcerer is also not too bad. And I still get the extra dakka Pred.

And yes, Paxter is right. My Thousand Sons are close combat troops. I have no idea how to play them as a shooty army. Just doesn't work.

My one big worry is that Perils causes 1 wound with no saves. I guarantee you that at least 1 of my Aspiring Sorcerers will die to perils every game. It happens even 5th ed, and that's with 4+ invul
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 1:31 pm

Yup.. Perils is even harsher now. Not to mention everyone now has a chance to stop Psy power on 6+.
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PostSubject: Re: Thousand Sons for 6th Ed - first cut   Thousand Sons for 6th Ed - first cut EmptyWed Jul 04, 2012 4:54 pm

Not all psychic powers. Warptime still not affected, but WoC is affected
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