| Thousand Sons 1850 | |
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Thousand Sons 1850 Tue Dec 03, 2013 7:19 am | |
| Been awhile since I looked at these dusty dudes. Torn between 2 lists. What do you guys think? Version 1 is probably stronger of the two, game-wise Version 1: LR-happy HQ: Ahriman ELITES: Terminators (5): MoT, 4 combi-melta, champion w chainfist TROOPS: Thousand Sons (9) Thousand Sons (9) Thousand Sons (9) HEAVY SUPPORT: Land Raider - dozer blade Land Raider - dozer blade Obliterators (3) Version 2: still LR-happy, but at least the termies are favored HQ: Ahriman ELITES: Terminators (9): MoT, 4 combi-melta, champion w chainfist TROOPS: Thousand Sons (9) - sorcerer w melta bombs Thousand Sons (9) - sorcerer w melta bombs Thousand Sons (9) - sorcerer w melta bombs, Rhino HEAVY SUPPORT: Land Raider - dozer blade Land Raider - dozer blade | |
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Paxter Admin
Posts : 1444 Honor Points : 6388 Join date : 2012-02-17
| Subject: Re: Thousand Sons 1850 Tue Dec 03, 2013 7:59 am | |
| V2 for fluff reasons! LETS FIGHT | |
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Paxter Admin
Posts : 1444 Honor Points : 6388 Join date : 2012-02-17
| Subject: Re: Thousand Sons 1850 Tue Dec 03, 2013 8:00 am | |
| those land raiders will walk thru my army... not many AP2 high strength weapons... esp at range | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Thousand Sons 1850 Tue Dec 03, 2013 8:45 am | |
| Version 2 is better.
They may work better if you play 18 man strong Thousand Sons Infiltrators. Scary lah TS. The problem is that the list lacks AP2 weapons to take out the Riptides. | |
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Re: Thousand Sons 1850 Tue Dec 03, 2013 1:04 pm | |
| I'll try list 2. I'll also have a go at an 18 man squad one of these days too | |
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Paxter Admin
Posts : 1444 Honor Points : 6388 Join date : 2012-02-17
| Subject: Re: Thousand Sons 1850 Tue Dec 03, 2013 6:19 pm | |
| I am thinking of making a 14men walking plague marines as well just for fun and fluff | |
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Re: Thousand Sons 1850 Fri Dec 20, 2013 7:11 pm | |
| Finally bought a Heldrake today! Here's the first 1850 list with the shiny new toy: HQ: Ahriman ELITES: Terminators (9) - MoT, 4x combi-melts, champion w chain fist TROOPS: Thousand Sons (9) - asp sorcerer w power axe & meltabombs Thousand Sons (9) - asp sorcerer w power sword & meltabombs Thousand Sons (9) - asp sorcerer w power staff & meltabombs FAST ATTACK: Heldrake - hades auto cannon HEAVY SUPPORT: Land Raider - dozer blades Predator - auto cannon, sponson lascannons What do you guys think? I might swap the Pred's lascannons for heavy bolters and get a Rhino for one of the squads. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Thousand Sons 1850 Tue Dec 24, 2013 7:06 am | |
| Looking from fluff angle, I really like the list. But it would be better with a Tzeentch Prince kot.
I think you take LR simply because you love it, coz I don't see that the list need any. Rhinoes should be enough. Unless..
.. you take it as Dedicated Transport for the Terminators, so may infiltrate with the Master of Deception. Not sure if that is valid move or not though. | |
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Re: Thousand Sons 1850 Tue Dec 24, 2013 12:12 pm | |
| I don't know if you can take LR as dedicated transport. And the squad is too big anywas Yes, I like those things | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Thousand Sons 1850 Tue Dec 24, 2013 2:15 pm | |
| You seriously don't know? Wow hahaha..
I think 5 man Terminators in LR is enough. Then can buy Rhinoes for the Rubrics.
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Re: Thousand Sons 1850 Sun Jan 26, 2014 5:23 am | |
| Finally tried the list, but w a Baledrake instead of autocannon. And it was awesome! I must say that as usual when I switched back to Thousand Sons from air cav, it took a lot of getting used to. Haven't touched the Sons in a year and I completely forgot that they can't run! Anyways, the first game vs Dann was quite disastrous, w most of the Sons outflanking way out in left field and having to walk all the way to the objectives. And as the one squad that was desperately fighting a holding action waiting for the others saw Ahriman turn to spawn, I made a quick mental estimate of how long it would take before the marching Sons would arrive. Too long. So I conceided. The next game vs Doc's White Scars was better, but we both ended up with only a handful of models left on the table. So lack of mobility is a huge issue actually. Without that, I can't really use the outflanking capabilities of Ahriman's warlord trait. So, here are some tweaks. The first being inspired by my colleague of the Khorne persuasion:
HQ: Ahriman
ELITES: Chaos Terminators (5) - MoT, 4x combimelta, champion w chain fist Chaos Land Raider - dozer blades
TROOPS: Thousand Sons (9) - asp sorcerer w force sword, melta bombs Rhino
Thousand Sons (9) - asp sorcerer w force staff, melta bombs Rhino
Thousand Sons (9) - asp sorcerer w force axe, melta bombs Rhino
FAST ATTACK: Heldrake - baleflamer
HEAVY SUPPORT: Chaos Predator - twin linked lascannons, sponson lascannons, dozer blade | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6680 Join date : 2012-02-20
| Subject: Re: Thousand Sons 1850 Sun Jan 26, 2014 6:52 am | |
| Wow.. So small even at 1850. TS are so expensive.
You have no air defence at all. How did you deal with Doc's Raven and Talon? | |
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spunkybass Major
Posts : 800 Honor Points : 5583 Join date : 2012-02-21
| Subject: Re: Thousand Sons 1850 Sun Jan 26, 2014 11:22 am | |
| Didn't really deal with them. Went close, tried to shoot, tried vector strike. Not too worried about it actually | |
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| Thousand Sons 1850 | |
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