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 Thousand Sons 1850

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spunkybass
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spunkybass


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PostSubject: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 7:19 am

Been awhile since I looked at these dusty dudes. Torn between 2 lists. What do you guys think? Version 1 is probably stronger of the two, game-wise

Version 1: LR-happy Twisted Evil

HQ:
Ahriman

ELITES:
Terminators (5): MoT, 4 combi-melta, champion w chainfist

TROOPS:
Thousand Sons (9)
Thousand Sons (9)
Thousand Sons (9)

HEAVY SUPPORT:
Land Raider - dozer blade
Land Raider - dozer blade
Obliterators (3)


Version 2: still LR-happy, but at least the termies are favored Laughing

HQ:
Ahriman

ELITES:
Terminators (9): MoT, 4 combi-melta, champion w chainfist

TROOPS:
Thousand Sons (9) - sorcerer w melta bombs
Thousand Sons (9) - sorcerer w melta bombs
Thousand Sons (9) - sorcerer w melta bombs, Rhino

HEAVY SUPPORT:
Land Raider - dozer blade
Land Raider - dozer blade
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Paxter
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 7:59 am

V2 for fluff reasons! LETS FIGHT
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Paxter
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 8:00 am

those land raiders will walk thru my army... not many AP2 high strength weapons... esp at range
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LordAK
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 8:45 am

Version 2 is better.

They may work better if you play 18 man strong Thousand Sons Infiltrators. Scary lah TS.
The problem is that the list lacks AP2 weapons to take out the Riptides.
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spunkybass
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 1:04 pm

I'll try list 2. I'll also have a go at an 18 man squad one of these days too
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Paxter
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 03, 2013 6:19 pm

I am thinking of making a 14men walking plague marines as well just for fun and fluff Very Happy
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spunkybass
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyFri Dec 20, 2013 7:11 pm

Finally bought a Heldrake today! Twisted Evil Here's the first 1850 list with the shiny new toy:

HQ:
Ahriman

ELITES:
Terminators (9) - MoT, 4x combi-melts, champion w chain fist

TROOPS:
Thousand Sons (9) - asp sorcerer w power axe & meltabombs
Thousand Sons (9) - asp sorcerer w power sword & meltabombs
Thousand Sons (9) - asp sorcerer w power staff & meltabombs

FAST ATTACK:
Heldrake - hades auto cannon

HEAVY SUPPORT:
Land Raider - dozer blades
Predator - auto cannon, sponson lascannons

What do you guys think? I might swap the Pred's lascannons for heavy bolters and get a Rhino for one of the squads.
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LordAK
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 24, 2013 7:06 am

Looking from fluff angle, I really like the list. But it would be better with a Tzeentch Prince kot.

I think you take LR simply because you love it, coz I don't see that the list need any. Rhinoes should be enough. Unless..

.. you take it as Dedicated Transport for the Terminators, so may infiltrate with the Master of Deception. Not sure if that is valid move or not though.
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spunkybass
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 24, 2013 12:12 pm

I don't know if you can take LR as dedicated transport. And the squad is too big anywas Smile Yes, I like those things Laughing
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LordAK
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptyTue Dec 24, 2013 2:15 pm

You seriously don't know? Wow hahaha..

I think 5 man Terminators in LR is enough. Then can buy Rhinoes for the Rubrics.

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spunkybass
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptySun Jan 26, 2014 5:23 am

Finally tried the list, but w a Baledrake instead of autocannon. And it was awesome! I must say that as usual when I switched back to Thousand Sons from air cav, it took a lot of getting used to. Haven't touched the Sons in a year and I completely forgot that they can't run! Anyways, the first game vs Dann was quite disastrous, w most of the Sons outflanking way out in left field and having to walk all the way to the objectives. And as the one squad that was desperately fighting a holding action waiting for the others saw Ahriman turn to spawn, I made  a quick mental estimate of how long it would take before the marching Sons would arrive. Too long. So I conceided. The next game vs Doc's White Scars was better, but we both ended up with only a handful of models left on the table. So lack of mobility is a huge issue actually. Without that, I can't really use the outflanking capabilities of Ahriman's warlord trait. So, here are some tweaks. The first being inspired by my colleague of the Khorne persuasion:

HQ:
Ahriman

ELITES:
Chaos Terminators (5) - MoT, 4x combimelta, champion w chain fist
Chaos Land Raider - dozer blades

TROOPS:
Thousand Sons (9) - asp sorcerer w force sword, melta bombs
Rhino

Thousand Sons (9) - asp sorcerer w force staff, melta bombs
Rhino

Thousand Sons (9) - asp sorcerer w force axe, melta bombs
Rhino

FAST ATTACK:
Heldrake - baleflamer

HEAVY SUPPORT:
Chaos Predator - twin linked lascannons, sponson lascannons, dozer blade
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LordAK
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptySun Jan 26, 2014 6:52 am

Wow.. So small even at 1850. TS are so expensive.

You have no air defence at all. How did you deal with Doc's Raven and Talon?
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spunkybass
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PostSubject: Re: Thousand Sons 1850   Thousand Sons 1850 EmptySun Jan 26, 2014 11:22 am

Didn't really deal with them. Went close, tried to shoot, tried vector strike. Not too worried about it actually
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