| Thousand Sons for 6th Ed - first cut | |
|
+5lexiss Paxter LordAK Dr-DOOOM!!! spunkybass 9 posters |
|
Author | Message |
---|
dif2find Major
Posts : 843 Honor Points : 5559 Join date : 2012-02-21 Age : 46 Location : In your mind
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 8:31 am | |
| - spunkybass wrote:
- Not all psychic powers. Warptime still not affected, but WoC is affected
why is warp time not affected | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 9:58 am | |
| It's cast on the psyker himself, not the target | |
|
| |
dann.toh Major
Posts : 776 Honor Points : 5463 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 10:23 am | |
| hmmm... runes of warding rules | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 10:54 am | |
| Yes. My Thousand Sons absolutely HATE Eldar | |
|
| |
dif2find Major
Posts : 843 Honor Points : 5559 Join date : 2012-02-21 Age : 46 Location : In your mind
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 12:30 pm | |
| so does SW.. we still negate on 4+ ...hihihihi. As long you are 24" we can negate. | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 12:37 pm | |
| yes, I remember that one. Annoying when it works | |
|
| |
Paxter Admin
Posts : 1444 Honor Points : 6367 Join date : 2012-02-17
| Subject: Re: Thousand Sons for 6th Ed - first cut Thu Jul 05, 2012 8:33 pm | |
| Owh hey I wont be able to come over to legio tomorrow (got some plans with the family) but you and anyone else for That matter is welcome to my place to game over the weekend. | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Fri Jul 06, 2012 5:12 am | |
| Thanks, but weekends are usually no good for me. Next week perhaps | |
|
| |
Faizal Recruit
Posts : 74 Honor Points : 4719 Join date : 2012-02-25 Age : 43 Location : Medrengard
| Subject: Re: Thousand Sons for 6th Ed - first cut Fri Jul 06, 2012 7:03 am | |
| U even maintain the tzeentch number 9 fluff. I like! My wolves are coming for u when I return.. | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Fri Jul 06, 2012 10:03 am | |
| Bring em on. We haven't quite forgiven what you slobbering mono-syllabic hairy barbarians did to Prospero | |
|
| |
spunkybass Major
Posts : 800 Honor Points : 5562 Join date : 2012-02-21
| Subject: Re: Thousand Sons for 6th Ed - first cut Sat Jul 07, 2012 6:58 am | |
| Played my first 6th ed games last night. I used the first list in this thread (DP, 2 Thousand Sons squads, Pred, 2 LR, LOC, Horrors) in the first game, and the last list (Sorcerer, termies, 3 Thousand Sons squads, 2 Rhinos, 1 LR, 1 Oblit) in the second game. I must say both lists were great fun. The tiny list was really scary - because it's tiny - but extremely aggressive. They were actually fighting a BA Death Company army deep in the opponent's deployment zone. But the second list is hands-down more balanced, and makes for quite an effective army. The termies are awesome!. Now to find some extra points to bring Ahriman into the fray | |
|
| |
Sponsored content
| Subject: Re: Thousand Sons for 6th Ed - first cut | |
| |
|
| |
| Thousand Sons for 6th Ed - first cut | |
|