| Rules You Get Wrong [6th Ed.] | |
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+7dann.toh Dr-DOOOM!!! doc cookie_yip LordAK Alvin K AznJake 11 posters |
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doc Sergeant
Posts : 433 Honor Points : 5150 Join date : 2012-02-21 Location : Penang
| Subject: Re: Rules You Get Wrong [6th Ed.] Sat Nov 23, 2013 4:56 am | |
| @Joe- No wonder I lost to your Demons laa. I demand a rematch. | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Sat Nov 23, 2013 8:13 am | |
| I don't get it Doc. U mean the rules on my daemons or the rules stated by AK? | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Sat Nov 23, 2013 8:52 am | |
| In short.. New daemons are practically fearless againts shooting but may still go to ground. | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Tue Nov 26, 2013 11:59 am | |
| Just found out that MC can go to ground especially Daemons since they are not Fearless. -____-
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Tue Nov 26, 2013 1:31 pm | |
| .. but is funny lar hahaha | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Tue Nov 26, 2013 3:25 pm | |
| The combo is that u get the psychic mental fortitude which gives fearless. Fateweaver on area terrain goes to ground, get 3+ cover then next turn give own self fearless and he's back to normal again! ) | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Tue Nov 26, 2013 5:51 pm | |
| You go to ground can still cast spell ka? | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Tue Nov 26, 2013 10:52 pm | |
| Didn't say cannot. | |
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LordAK Lieutenant
Posts : 1957 Honor Points : 6659 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Wed Nov 27, 2013 3:35 am | |
| Then might work lar..
If wraithknight not fearless then can also lah. Next turn move Avatar into range to give fearless and then bangun balik to act as normal. But gila funny lar that big bugger gain +2 to cover going to ground in area terrain hahaha!
I need to check the rulebook lar on this. | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Wed Nov 27, 2013 3:45 am | |
| Hahaha... go ahead. | |
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Dr-DOOOM!!! Lieutenant
Posts : 1658 Honor Points : 6379 Join date : 2012-02-20
| Subject: Re: Rules You Get Wrong [6th Ed.] Wed Nov 27, 2013 3:50 am | |
| Riptides are not fearless, so they are best to be on area terrain and GTG to get 3+ cover saves if needed without nova charging for the 3+ inv save. More tricks for Paxter there. | |
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| Rules You Get Wrong [6th Ed.] | |
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