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 Rules You Get Wrong [6th Ed.]

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dann.toh
Dr-DOOOM!!!
doc
cookie_yip
LordAK
Alvin K
AznJake
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doc
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Rules You Get Wrong [6th Ed.] - Page 3 Empty
PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptySat Nov 23, 2013 4:56 am

@Joe- No wonder I lost to your Demons laa.
I demand a rematch. Smile
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptySat Nov 23, 2013 8:13 am

I don't get it Doc. U mean the rules on my daemons or the rules stated by AK?
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LordAK
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptySat Nov 23, 2013 8:52 am

In short.. New daemons are practically fearless againts shooting but may still go to ground.
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyTue Nov 26, 2013 11:59 am

Just found out that MC can go to ground especially Daemons since they are not Fearless. -____-
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LordAK
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyTue Nov 26, 2013 1:31 pm

.. but is funny lar hahaha
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyTue Nov 26, 2013 3:25 pm

The combo is that u get the psychic mental fortitude which gives fearless.
Fateweaver on area terrain goes to ground, get 3+ cover then next turn give own self fearless and he's back to normal again! Smile)
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LordAK
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyTue Nov 26, 2013 5:51 pm

You go to ground can still cast spell ka?
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyTue Nov 26, 2013 10:52 pm

Didn't say cannot. Smile
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyWed Nov 27, 2013 3:35 am

Then might work lar..

If wraithknight not fearless then can also lah. Next turn move Avatar into range to give fearless and then bangun balik to act as normal. But gila funny lar that big bugger gain +2 to cover going to ground in area terrain hahaha!

I need to check the rulebook lar on this.
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyWed Nov 27, 2013 3:45 am

Hahaha... go ahead. Smile
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 EmptyWed Nov 27, 2013 3:50 am

Riptides are not fearless, so they are best to be on area terrain and GTG to get 3+ cover saves if needed without nova charging for the 3+ inv save. More tricks for Paxter there. Smile
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PostSubject: Re: Rules You Get Wrong [6th Ed.]   Rules You Get Wrong [6th Ed.] - Page 3 Empty

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