Had a funny game with hakim last saturday. 2k points.
My list (please refer to 1st page for what they do)
- sevrin loth
- ahdzra redth
- 5 TH/SS termies
- land raider crusader (extra armour, multi-melta)
- 10-men tactical squad (combi-melta, meltagun, lascannon)
- 10-men tactical squad (combi-plasma, plasmagun, plasma cannon)
- 10 scouts (telion, camo cloaks, missile launcher)
- ironclad dreadnought (heavy flamer, ironclad grenade lauchers)
- lucius pattern drop pod
- whirlwind hyperios (anti-air whirlwind. S8 AP3: heavy 1, skyfire, interceptor)
- thunderfire cannon
- aegis defence line with quad gun
His list
- dante
- 5-men sang guard (4 melta pistol, powerfist)
- corbulo
- 5 assault terminators (2 LC, 3 TH/SS)
- 5 tactical terminators (2 chainfist, 1 CML)
- 10-men tactical squad (plasmagun, plasma cannon) - combat squaded
- 5-men assault squad (melta pistol, meltagun) in drop pod
- stormraven
- baal predator (assault cannon, heavy bolter sponsons)
- predator (autocannon, lascannon sponsons)
- 7-men devastator squad (4 missile launchers)
Mission - The Scouring.
Deployment - Dawn of War. BA 1st turn. night fighting.
BA (from left to right)
- Devastator squad on ruins with good LOS (left quadrant)
- Baal predator behind LOS blocking terrain which scouted in front (centre quadrant)
- Las pred hiding behind LOS blocking terrain (centre quadrant)
- Plasmagun combat squad behind LOS blocking terrain (centre quadrant)
- Tactical termies with corbulo (between centre and right quadrants)
- Dante and Sang Guard (right quadrant)
- Plasma cannon combat squad in terrain next to objective (right quadrant)
- Drop pod with assault squad and SR with TH/SS termies in reserve
SM (from left to right)
- scouts in fortifications (centre quadrant)
- land raider with etc etc (between centre and right quadrants)
- whirlwind (right quadrant)
- TFC (right quadrant)
- Drop pod with ironclad in reserve
- 2 tactical squads outflanking
Highlights of each Turn
Turn 1
BA
- Assault squad drop podded down next to TFC. Drop pod survived a missile from whirlwind. 2 melta shots aimed at TFC's techmarine, 1 missed, 1 failed to wound. TFC survived!!!
- dante and sang guard shuffled their asses into an area terrain. Besides that, nothing much.
- devastator and baal pred shot scouts camping in aegis. a couple of 2+ saves later, 2 dead scouts.
- las pred and tactical termies shot LRC but nothing happened.
SM
- drop pod with ironclad scattered. aimed at plasma cannon combat squad dropped next to sang guard instead. since my drop pod is a Fast Attack, could've potentially captured or denied the objective held by the combat squad.
- LRC pivoted and unloaded loth with termies towards assacult squad and drop pod.
- scouts shot at tactical termies. IIRC, killed a chainfist dude. 1 more chainfist left.
- TFC didnt kill anything.
- After some shooting, loth and termies charged surviving 2 assault marines. went to issue challenge. may have misread the rule but since the sergeant 'retreated', there was no way to kill him. took 1st blood by 'multiple charging' and destroying drop pod.
- PF sang guard stood closest to ironclad. sweet... 1 melta, 1 heavy flamer and 1 assault grenade later, PF guard died, even with FNP. ironclad charged the squad and killed the remaining 4 sang guards. dante hit and ran away.
Turn 2
BA
- BA failed to bring in stromraven. decided to use corbulo re-roll and succeeded. zoomed right in front of my scouts. shot it with quad gun scoring 1 pen and 1 glance. Hakim decided not to use evade. SR was stunned. Unfortunately, whirlwind couldnt glance or pen it.
- SR shot whirlwind with multi-melta but whirlwind passed cover save.
- surviving assault squad sergeant shot and charged termies. died in assault phase.
- devastator and baal pred shot scouts camping in aegis. a couple of 2+ saves later, no dead scouts.
- dante attached to tactical termies and corbulo, and came for the ironclad. ironclad died to chainfist as expected but the damage was already done. the sang guards are no more.
SM
- plasma tactical came in from left. shot devastators. killed 3. Ld passed.
- melta tactical came in from right. shot combat squad with plasma cannon. killed 2. Ld passed.
- loth and termies embarked on LRC and turned towards SR and took pot shots at baal pred which lost 1 HP.
- scouts shot at devastators but didnt kill any.
- TFC didnt kill anything (again).
Turn 3
BA
- SR hovered and unloaded 5 TH/SS and destroyed whirlwind with multi-melta.
- TH/SS proceeded to wipeout scout squad with no loss.
- Las pred took 1 HP off LRC.
- dev squad killed the plasmagun dude stupidly standing in front.
- plasma cannon killed 2 meltagun tacticals on the right. went to ground but still failed to save.
- dante, corbulo and surviving chainfist termie moved towards meltagun tacticals.
SM
- loth and TH/SS termies killed 3 BA TH/SS termies and lost a sergeant in challenge.
- TFC killed 1 tactical marine from plasmagun combat squad. WOW!!!
- LRC destroyed SR with multi-melta and the baal pred which strayed too near the assault cannon.
- plasma tacticals wiped out dev squad.
- melta tacticals snapped fired at plasma cannon tacs. did nothing.
Turn 4
BA
- dante, corbulo and chainfist termie charged remaining melta tacticals. overwatched and only melta got through. chainfist termie's face ate the shot for dante after passing look out sir. corbulo killed sergeant in challenge and dante killed off the remaining 6 dudes. consolidated to stand between TFC and remaining tactical squad.
- Las pred took 1 HP off LRC.
- remaining TH/SS sergeant died in assault phase.
SM
- loth and termies embarked on LRC which moved towards the remaining BA units.
- plasmagun tacticals moved into ruins towards objective.
- TFC did jack shit (AGAIN!!!!).
Turn 5
BA
- Remaining on table: las pred, 5-men combat squad in middle, 2-men combat squad with dante and corbulo on the right.
- nothing much happened.
- Las pred took 1 HP off LRC.
SM
- Remaining on table: LRC with loth, redth and 4 TH/SS, 9 tacticals on the left quadrant, TFC and an unharmed drop pod.
- LRC immobilised far far away from objective.
- disembarked loth and termies with redth splitting up to target combat squad near middle objective.
- redth's charge failed due to distance.
- loth and termies charged las pred and destroyed it. consolidate towards objective on right quadrant.
- TFC rolled total of 11 hits! awesome! but then realise corbulo was standing nearest in front. cut the long story short, not even a wound got through the 3+ armour and 2+ FNP.
Turn 6
BA
- again nothing much happened except so shuffling and ineffective shooting.
SM
- redth killed off combat squad in middle after some shooting by LRC.
- loth and termies moved in towards dante. realised a gay combo whereby the enfeeble psychic power can drop the unit's T by 1 rendering them T3 and then shoot TFC's S6 shell in order to deny FNP. awesome right? then i rolled 11. crap!
- again the TFC scored 11 hits on the squad but corbulo took it all without breaking sweat.
- last chance saloon to win the game was to successfully charge dante's squad through terrain. needed 8+. rolled 6, 5 and 1.
Turn 7
Rolled a 3. GG.
Victory Points
BA's VP = 4 (holding the only objective worth 4 VPs)
SM's VP - 3 (holding objective worth 1 VP, First Blood and Linebreaker)
BA won!