Had my first game for 2014!
Against rizals White scars.
command squad on bike with a chapter master
His list had x3 squads of bikers 6 men each with a melta attack bike attached
x2 land raiders one was a crusader the other was the normal one with 5 terminators in each landraider
x1 5 men scout unit.
He rolled for deployment and it was an objective game and we started on the short table edge (YEA!)
I went first :PThe table we played on was the snow one at the back
(Turn1)(TAU)nothing much to do here, except shooting my riptides at the land raider I opt not to overcharge the big gun since I knew the chances of it doing anything is minimal so I fired my S8 Blast ap2 and scored one glance, The firewarriors open up on the scout unit which had around 8 markerlights on it easily wiping the 5 men unit off the board with 24 pulse shots at 30" BS5 ignore cover
(Turn1)(White Scars)He move up his two land raiders the vanilla land raider with lascannons was on the left side of the table facing a squad of firewarriors, pathfinders and one of the riptides. His lascannons open fired on the riptide wounding it, and the heavy bolter open up on the firewarriors killing two.
The other crusader moved up and opened on my second firewarrior squad killing two as well.
(Turn2)(Tau)I rolled my reserves one of my crisis teams arrived and landed beside the crusader. The firewarriors with the ethereal moved up to support the second firewarrior squad infront of them. To give them the ethereals +1 pulse at rapid fire range ability. Giving the squad second firewarrior squad 40 shots at rapid fire (2 rapid fire + 1 from fireblade + 1 from ethereal)
The Crisis team blew apart the land raider with its 4 fusion shots I gave them markerlight support to boost their BS to 5. The terminators inside failed one save from the blast and the rest was lighted up by the two skyrays and then dispatched by 52 (40 pulse shots from squad 2 and 12 from the ethereal unit) at BS 5 and 4 for the ethereal unit.
The riptides again tried to pot shot the remaining land raider but obviously did nothing. In the assault phase I jump the crisis team to within 6" of the first firewarrior team, knowing that the landraider is going to unload its deadly cargo next turn, and there was no where to hide from the landraiders lascannons so I figured wth and just jump them there to get lucky.
(Turn2)(White Scars)All his reserves entered the game, all the bikes turbo boosted up to the middle of the table allowing it to charge the following turn.
The remaining land raider moved up and unloaded its deadly cargo. the landraider open fire at the pathfinders and also on the crisis team. I lost two pathfinders from the Heavy bolter, and two crisis suits from the lascannons and melta. The terminators open fired on the pathfinders wiping them out then charged the firewarriors. The supporting fire from the riptide, crisis suit and firewarriors downed two of them, the remainder charge the firewarriors killing 6 and cause my unit to run. I manage to run 10" with them pursuing me closely behind.
(Turn3)(Tau)My lone crisis guy pass his LD and ran towards the centre of the table where the bulk of my forces were at. The riptide also moved up to ensure the tau could concentrate fire this turn. As it had to focus fire on all the bikes this turn and the next. My last reserves came in and drop beside the lone land raider.
The shooting turn started off badly for me. The crisis team even with marker light support failed to destroy the land raider It only manage one pen and the land raider was immobilized. Next was my riptide whom overcharge its secondary sms weapon and targeted the bike unit wiping 3 bikes from the big ap2 blast and also SMS, the broadsides were next they open fire on the bike unit wiping the unit off.
The Firewarrior team2 open fired at the bike unit in the middle of the table they manage to down two before the skyray salvo fired its missiles wiping 4 bikes leaving only the assault bike from that squad. the Third bike squad I open with my remaining riptide which was given markerlight support but his blast went wide and the sms failed to connect with the bikes (boo). In the assault phase I jump my recently arrived crisis team infront of that bike squad hoping he will charge them slowing that squad down as I reposition my army.
my first firewarrior unit rallied and pot shot the pursuing terminators doing no damage.
(Turn3)(White Scars)By then there was only one bike squad, the chapter master squad, two terminators and a immobilized land raider, and one attack bike on the table. The terminators moved up to charge the first firewarriors again. The remaining bike unit open up on the crisis team but I rolled my saved keeping them unscratched. The Land raider open up at the riptide and cause two more wounds leaving two wound left on the riptide.
The Chapter master squad moved up and open fire on the broadsides killing one and wounding the other, and activated his orbital bombardment he targeted it on the huge bulk of firewarriors and my riptide n clipping my broadsides. But it went off course and killed 3 firewarriors from the ethereal unit and wounding the riptide.
The attack bike moves up and tries to pot shot my skyray but I manage to roll my cover save
The terminators killed off the remaining firewarriors and moved towards my two skyrays park at the back. The bikers charge the crisis team easily dispatching them.
(Turn4)(Tau)Now that I was short of anti tank weapons I decided to do or die my single wound riptide and moved up to prepare and support the tau main lines in the event the bike unit does survive and charge the front lines. The rest of the force was going to focus on the command bike unit and the remaining biker unit that just wiped my forward crisis team. I overcharge my riptides but the one with the two wounds failed its over charge... In the shooting phase the broadsides, two firewarrior teams dispatched the command unit leaving the chapter master alone.
the riptides and also both skyrays focus fire on the remaining bike unit, the riptide manage to down two, and the skyrays finished them off with a salvo of seekers from the second skyray and a combination of SMS and markerlights.
My lone crisis team member from the first squad moved up and rapidfire its plasma taking out the remaining attack bike, which looked like it was about to fire on my riptide.
By then he had only the chapter master left and the immobilized land raider.
(Turn4)(White scars)The chapter master charges the firewarriors like some crazed manic. (by now he conceded the game but just wanted to see if the chapter master would survive this) the supporting fire from two remaining firewarrior teams + broadsides + Riptide amounted to 70+ pulse shots, 8 SMS, 8 Missiles, 3 ion shots from the riptide and 8 more sms from the overcharged riptide. He had to make 15 saves, 6 came from the SMS volley and missiles, and 9 from the pulse shots, and one inv from the ion shot. He failed his ion shot, and failed 3 armour saves from the 15 he had to make ending the white scars gallant charge.