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 Longinus Initiative 1500pts

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shaun
Vuel
AznJake
LordAK
dif2find
Dr-DOOOM!!!
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dann.toh
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 5:15 am

hahaha, i can't take on the orks of doom! but i'll try Very Happy
I know i have no answer to biker nobz. sheer firepower perhaps? dakka jets might not take down ravens, but joe's got lootaz for that.
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Dr-DOOOM!!!
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 5:33 am

You can always take down the lootas with your stormravens once they arrived right? Wink

but i dare you put your cargo in your stormravens. kekekekeke.
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 6:03 am

Dr-DOOOM!!! wrote:
You can always take down the lootas with your stormravens once they arrived right? Wink

i dun have plasma cannons la Very Happy

all my AP2 goodness should be dedicated to the bikerz, i think...
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 6:04 am

you have missles mar. Those big blast can kill orks easily dude.
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 6:05 am

Dr-DOOOM!!! wrote:
you have missles mar. Those big blast can kill orks easily dude.


Bloodstrikes are S8 AP1 la Very Happy
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 03, 2012 8:14 am

oh... i got confused with the DE's Razorwing's missles. Sorry about that! Razz
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptySat Aug 11, 2012 6:45 pm

Phew!

I think it's time I did a few battle summaries. Many had doubts over the small number of models I have for 1500pts... but so far, it's been very fun Very Happy

Vs Joe's Mega Shooty Orks - Mission 6: Relic.
The highlights -
Dante and SGuards deep-struck, destroyed 1 Battlewagon.
Then Dante and SGuards split and destroyed two more Battlewagons.
From just 1 round of shooting from Lootaz, 1 Stormraven was blown off the sky! See, flyers aren't all that!
3 Dakka Jets have CRAZY amount of shots! Thankfully, 2+ armour proved its worth - very few SGuards fell due to sheer firepower.
The 2nd Stormraven came in and blew 2 Dakka Jets from the sky in 1 turn. Power to Power of the Machine Spirit!
By game's end, there was only 1 Dakka Jet and a few boyz left (I can't really rmbr) and I had firstblood and kill the warlord - the Orks were routed! Very Happy


Vs Alvin's Dark Eldar - Mission 6: Relic.
Highlights -
Archon challenged Assault Sergeant with Thunderhammer. Archon didn't wound him. Sergeant scored two hits. 1 was ignored by Clonefield, the other smashed the Archon's head in!
3 Ravagers went down in 1 turn, as Dante, SGuard unit and Stormraven came in and blasted all three. I thought that was the end of my anti-tank worries until...
Alvin forgot his Bloodbrides had Haywire Grenades! I let my Stormraven hover cuz I thought there wasn't a threat! Very Happy Anyway it got swatted outta the sky - too, too easily!
Dante saved a crazy number of shots, but was eventually done in by 1 Blast Pistol. He failed to 'Look out, sir!' and could not pull a SGuard in the way of the shot.
20 Dark Eldar Warriors + Duke Sliscus charging into SGuards! Wow! Crazy number of attacks, thankfully no SGuard was harmed in the process! hahaha!
When the game ended, we were sure Alvin had won, cuz we both killed the warlord and he had firstblood. I had the Relic, but we thought the Relic was dropped immediately when engaged in combat (turns out, that's not the case... is it?) Anyway, if I have the Relic I would win (4-2), otherwise, it would be his win (2-1).


Vs Jaivin's Necrons - Mission (3?): Big guns never tire
Failure to communicate led us to have a 1750 vs 1500pts game... In consolation, I was allowed to deepstrike an additional 230pts on Turn 4 Very Happy oh wells... still a fun game anyhow.
Annihilation Barge and Tomb Stalker died very quickly due to Dante and Stormraven.
MSS was a pain! Turning my own uber-powered guys on themselves! Luckily the big 20 warrior + overlord and 2 lords was quickly wiped out by mass wounds and a failed Ld check. The 2 lords stayed on and remained a pain though...
Lightning field is a b*tch too! Killed 3 SGuards just like that!
I think I'm never gonna charge any Royal Court units ever again. Just gonna hang back and shoot.
Tomb Spider died an embarrassing S4 death - two wounds from angelus bolt guns and 1 wound from charging a lone SGuard! S4 FTW!
2 Stormravens fell in a single turn... I got careless and decided to hover them... BIG MISTAKE!
We thought the game ended in a draw - We controlled 1 objective each, i had first blood, but he had killed my warlord. Later on, I realized... it was still a draw but the VP total wasn't 2-2. It was 4-4, cuz both my Stormravens awards VP, and so did his Tomb Spider and Annihilation Barge.


Vs Shaun's Crimson Fist - Mission 6: Relic (AGAIN! - I swear my BA are searching for some long forsaken relic!)
6 Shooty Termies fell to the combined charges of SGuards and Assault Squad - 15 wounds were dealt at Ini4, and 3 Termies fell! Now that's how you get rid of 2+ armour save! 2 more fell to PFist and THammer, and the lone Sergeant ran off the table.
Dante came in, destroyed the Pred. Stormraven came in, destroyed the Landspeeder (my army usually gets the jump on opponents Razz)
Kantor and PFist SGuard fisted each other to death (yuck I know, sorry)...
After that, it was only a simple matter of mopping up - the vanilla marines didn't stand a chance to SGuards.
TAed the army (including fortification!) on Turn 4! Woot! A good game indeed!
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptySat Aug 11, 2012 7:34 pm

Rematch with u tomolo!!!! Smile)
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptySun Aug 12, 2012 6:48 am

You wait.. My Sun Pirates are fasting, followed by Raya celebration.. after that. We'll gonna catch us some golden boys huhuhu
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyTue Aug 14, 2012 5:50 pm

LordAK wrote:
You wait.. My Sun Pirates are fasting, followed by Raya celebration.. after that. We'll gonna catch us some golden boys huhuhu


can man, i look forward to it!

unfortunately i took out my dreadnought, so your wyches hv got nothing to revenge on Very Happy strategic decision, it doesn't stand a chance in 6th ed anymore...
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyTue Aug 14, 2012 6:39 pm

But isnt it good to know your the reason Lord Ak started to play Haywires on his Wyches even before 6th Ed? Very Happy

And that was a really violent game against your Guards. Had too many Missile Launchers for my own good. Good plays by you though. Couldnt really get going after the Termies died.
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 4:13 am

i also moving away from taking wyches on my DE list. reason being when the vehicle get exploded, that's S4 on each of them. ouch!

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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 9:32 am

Shaun, it's time to bring out the AP2s Very Happy Actually it's a debatable point on AP2 effectiveness... cuz last ed I could not FnP the shots, whereas now I can.


On the other hand, Dante's unit would have been crying if there was at least 1 plasma cannon in your army.

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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 9:47 am

I really need a game... really really need one... Sad
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shaun
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 11:11 am

Dante's unit wouldnt be crying. They would just use Dante as a meat shield lol.

Didnt see my list meh. That one Tactical Squad with Plasma Gun and Plasma Cannon is because of you haha. Kena bully kau kau.
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 12:55 pm

That's why I suggest you take the 2nd PC. Just because of Dann Laughing

@Dann : If we recall, I have difficulty taking down one SR even in 5th. Now it's getting even harder. It isn't gonna be easy taking down your list bro..

Just a question.. it there any way BA can take 2 Vindicator and 2 LassPred in a single FOC?
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dann.toh
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 1:15 pm

LordAK wrote:

Just a question.. it there any way BA can take 2 Vindicator and 2 LassPred in a single FOC?


Nope. He can only take two BAAL PREDS (which are Fast Attack slots), which have t/l assault cannons with HFlamers or HBolters side sponsons
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyWed Aug 15, 2012 3:27 pm

thanks bro.. next time I knew better lah hahaha..
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 7:14 am

The other day I battled Alvin's new and improved DE list and lost 2-0. Very Happy The difference between his old and new list is three Venoms, and 2 units of True born with 3 blasters each, and all ravagers had dark lances instead.

The number of S8 AP2 really knocked my guys down, and the sheer number of wounds from the poisoned weapons really took a toll! It was really hard to handle. At the end of the game, my stormravens were the only thing surviving and he had no weapons to take them out though Very Happy

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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 10:31 am

.. and your Storm Ravens failed to destroy his vehicles?
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 10:54 am

on his side, was sliscus, 1 reaver (of 10), 1 trueborn (of 5), and 20 warriors. Everything else was destroyed. Very Happy

i can't kill the warriors with 2 meltas and 2 lascannons only. his warriors can't touch the ravens even with a quad gun hahaha...


sliscus and the reaver was locked in combat with a SGuard so I couldn't shoot them.
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 1:24 pm

Oh..kay.. understood. It is about the same event as my last game vs BA. DE has problem facing AV12 Flyers.

Quad gun is good, but I prefer Icarus Lasscannon. It is cheaper summore.
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 3:06 pm

Actually it didnt help that your Lascannons and Meltas well...sucked.

I thought Lascannon is better also but one shot and not twin linked is really 50-50 especially with your dice rolls LordAk Very Happy
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptyFri Aug 24, 2012 3:09 pm

I dont trust one shot at weapons, if you going with that to take out armour take 10 dark lances and I still get issues for taking out tanks
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PostSubject: Re: Longinus Initiative 1500pts   Longinus Initiative 1500pts - Page 2 EmptySat Aug 25, 2012 2:43 am

Quote :
I thought Lascannon is better also but one shot and not twin linked is really 50-50 especially with your dice rolls LordAk
Hey.. 50-50 is good enough chances lah for may dice rolls Laughing

Have you tried rolling for Quad Gun vs AV12+ Flyers? From my testplay it took ages to destroy one when we needed 5+ to glance and 6+ to destroy it Rolling Eyes

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