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 Daemons of DOOOM!!!

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Alvin K
Vuel
shaun
CikguDin
dif2find
AznJake
dann.toh
spunkybass
LordAK
Paxter
Dr-DOOOM!!!
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dif2find
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon Apr 15, 2013 4:16 am

BLee wrote:
Only the Cheesen One can think of such a Great List... LOL

I will cuba if I meet you lah but RL issues to settle first...

hahha nice way of putting it.
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyFri Apr 19, 2013 12:06 pm

I think having 3 Jugger Heralds running with the dogs is a bit waste. That's like over 700 points in 1 unit. That's putting too many eggs in one basket. Furthermore having only Fateweaver as the only flyer will mean all enemies' AA targeting him. The list has to change.

HQ:
----
Fateweaver

Lord of Change
- 2 Greater Rewards
- 1 Lesser Reward (will swap for Staff of Change)
- Mastery Level 3 (1 Change, 2 Divination)

TROOPS:
---------
10 Plaguebearers
- Plagueridden (champion)

10 Plaguebearers

FAST ATTACK:
--------------
20 Flesh Hounds of Khorne

HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Soul Grinder
- Daemon of Nurgle
- Phlegm Bombardment

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Exalted Gift (will swap for Grimoire of True Names)
- Mastery Level 3 (3 Telepathy)

Total: 1750 points


That should work. A little bit of everything. Smile
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon Apr 22, 2013 11:13 am

Tried the list out on Saturday vs Alvin's BA. Alvin wanted 2k so added these for 250 more points:

- 10 Bloodletters
- ADL with Quad Gun
- Give the DP Greater Reward
- Give Soul Grinder Warp Sword (pointless but just point filler)

Lost very badly as I conceded in turn 3.

Game thoughts:
- Played super wrong. Had my 20 Hounds scouted and ran to the mid of the board along with my FMCs while Dante and 2 units of SG in reserves which would deepstrike into my lines.
- The DP carrying the Grimoire of True Names should always stay afloat all the time and keep close to the dogs to keep giving them 3+ inv saves. As I couldn't swoop back to my lines, I decided to glide him to U turn back but died to all the SGs' meltas. Sad
- The Hounds got tied up with the Termies. Should let them be. I stupidly charged my LOC into it. Due to combat resolution loss, LOC got sent back to the warp.
- Nurgle Soul Grinder got nuked when the SG dropped in. As his army nothing for the Soul Grinder to shoot at in the beginning, should have deep strike the Grinder instead. Currently thinking of Slaanesh grinder with Baleful Torrent (Template S6 AP4 Torrent). Slaanesh gives the grinder rending. So can use the grinder as another assault threat to the enemy. Furthermore can make my army muhibah theme with all 4 gods present. Smile
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyTue Apr 23, 2013 8:45 am

Tweaked the list a bit in preparation for this weekend soul harvesting. Smile

HQ:
----
Fateweaver

Lord of Change
- 2 Greater Rewards
- 1 Lesser Reward (will swap for Staff of Change)
- Mastery Level 2 (2 Divination)

TROOPS:
---------
10 Plaguebearers
- Instrument of Chaos

10 Plaguebearers
- Instrument of Chaos

FAST ATTACK:
--------------
20 Flesh Hounds of Khorne

HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Soul Grinder
- Daemon of Slaanesh
- Baleful Torrent

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Greater Reward
- 1 Exalted Reward (will swap for Grimoire of True Names)
- Mastery Level 3 (3 Telepathy)

Total: 1750 points


The strategy is to always keep the Slaanesh Soul Grinder in reserve along with the 2 units of plaguebearers upgraded with Instrument of Chaos. Instrument allows to me to chain pull a unit in reserve which have not roll for reserve roll yet. Basically unless I roll super badly with 3 dice not getting a single 3+, I will always ensure my Soul Grinder performing alpha strike on turn 2 guaranteed.
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CikguDin
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyWed Apr 24, 2013 2:04 pm

I've been out of it for quite a while, all these daemons-whatchamacallit are giving me the creeps.

But i kinda like the muhibah theme...ada fluff sikit..

Brrrrrr Mad
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Apr 25, 2013 5:03 am

yea.... all 4 gods must be present but that also means on any 4 results of the warpstorm table, my army will be affected. guess have to suck it up for the theme. Sad
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 06, 2013 7:37 am

Managed a game vs Subahan's winning Necron mech list with my daemons.

Though Fateweaver died on 2nd turn from his whole army firepower, managed to win by turn 3 where he conceded.

Some highlights:
- 1st Warp Storm rolled "the dark prince thirst" meaning affected unit gets D6 S6 AP- rending. That however managed to pen 1 of his triarch stalker and exploded. Lol
- Hallucination was successfully casted on destroyer lord with scarabs. They got "Ermm" result. Meaning they can't move, shoot, run, charge or attack in combat.
The dogs took the opportunity and charged it and wiped them out.


Some thoughts for the army:
- Fateweaver seems to always die first. Should always give him the true names jacking his inv saves to 2+. And since is a daemon of tzeetch, he gets to reroll any 1 for saves. That way he would be able to up in the sky til mid game.
- Annihilation barges are dangerous to flyers. Should always target them first.
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptySun May 26, 2013 3:41 pm

Finally managed to stress test the army. This time against Alvin's DE.
He got 1st turn and night fighting. lol.
Start of the game, was an upright struggle for me when my LoC just died without stretching his wings. Fateweaver and DP kept failing their psychics. lol

But somehow managed to survived 2 bad turns where my combo was successful on turn 3. Grimoire of True Names gave to Fateweaver. He only got 1 wound left but because of his 2+ inv saves which can re-roll any result of 1 due to Daemon of Tzeentch, he survived DE's turn 4's whole army firepower. Alas, he still succumbed to his death with double 1 on psychic test. lol. At least he took down a Ravager with him.

20 Flesh Hounds were shot down to only 1 Hound with 1 wound remaining which the crazy dog managed to took down both small units of Trueborn and Warriors. lol

It was a close match indeed. But still got a few mistakes done on both sides which could have altered the game's result. Will definitely need to have another rematch. Wink

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shaun
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptySun May 26, 2013 4:12 pm

2+ invuln and rerolling it. GAY!!!! If you had actually passed your psychic tests on Fateweaver instead of failing 3 or 4 of them it wouldn't have been as bad I think. Your list is very scary haha,
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 6:47 am

Very easy only. Coz most of the time my rolls suck! Lol
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 8:59 am

Since everyone seems to be updating their list to 2k, here's mine: Smile


HQ:
----
Fateweaver

Lord of Change
- 2 Greater Rewards
- 1 Lesser Reward (will swap for Staff of Change)
- Mastery Level 3

TROOPS:
---------
10 Plaguebearers
- Instrument of Chaos

10 Plaguebearers
- Instrument of Chaos

FAST ATTACK:
--------------
20 Flesh Hounds of Khorne

9 Screamers of Tzeentch

HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Soul Grinder
- Daemon of Slaanesh
- Baleful Torrent

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Greater Reward
- 1 Exalted Reward (will swap for Grimoire of True Names)
- Mastery Level 3

Total: 2000 points


250pts more, I put in the screamers (since I got them painted already). Smile
They will go harass smaller shooty units such as long fangs, devastators, etc.
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shaun
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 9:32 am

Roll suck can still win the game. Quite keras lar your FMC
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dann.toh
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 10:14 am

hmm... cheesy-nyeeee
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 10:42 am

where got? but luckily my dice rolls not as good as Alvin la. else will be owning. lol
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shaun
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 11:49 am

If your dice rolls are as good as Alvin's then no need to play lar lol
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon May 27, 2013 7:11 pm

Gonna try something different. I noticed that my LOC is a 1 man show and don't really bring synergy to the army. Furthermore he can't take telepathy, reducing my chance for invinsibility. Gonna swap him with a Slaanesh DP which will default for Lash of Despair (assault 2D6 S:user which got rending due to daemon of Slaanesh). Is the best anti air we got. So the combo goes like this.
Grimoire on Fateweaver to get 2++. Try to get invisibility (I have 6 chance of rolling for it) and keep casting on Slaanesh DP as he will always stay afloat and shooting stuff. The tzeentch DP will take the LOC role and go bashing with his S8.
This army will die to lots of S10 weaponry. Lol

HQ:
----
Fateweaver

Daemon Prince of Slaanesh
- Flight
- Armour
- 1 Greater Rewards (will default for Lash of Despair)
- 1 Exalted Reward (will swap for Grimoire of True Names)
- Mastery Level 2

TROOPS:
---------
10 Plaguebearers
- Instrument of Chaos

10 Plaguebearers

FAST ATTACK:
--------------
20 Flesh Hounds of Khorne

9 Screamers of Tzeentch

HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Soul Grinder
- Daemon of Slaanesh
- Baleful Torrent

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Lesser Reward (will default for Staff of Change)
- 2 Greater Rewards
- Mastery Level 3

Total: 2000 points
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyFri May 31, 2013 6:16 am

Another variant to try out, taking advantage of the battle brothers allies. grin.

HQ:
----
Fateweaver

The Masque

TROOPS:
---------
10 Plaguebearers
- Instrument of Chaos

10 Plaguebearers

FAST ATTACK:
--------------
16 Flesh Hounds of Khorne


HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Exalted Reward (will swap for Grimoire of True Names)
- 1 Greater Reward
- Mastery Level 3

-----------------------------
ALLIES: Chaos Space Marines
-----------------------------

HQ:
----
Daemon Prince of Tzeentch
- Wings
- Armour
- Burning Brand of Skalathrax
- Spell Familiar
- Gift of Mutation
- Mastery Level 2

TROOP:
-------
10 Cultist

FAST ATTACK:
--------------
1 Heldrake
- Baleflamer

HEAVY SUPPORTS:
------------------
8 Havocs
- 4 Autocannons

Total: 2000 points


CSM provides the firepower that the Daemons lack of.
Heldrake and CSM DP can fly around taking out stuff in cover.
Warp Storm will never affect friendly units that are unmarked. So the Heldrake, Havocs and Cultists should be fine.
Plaguebearer with instrument meant to pull in heldrake.
I have a Masque to complete the 4 gods theme in this army as well as to cripple deathstar unit. There is 1 powerful dance she can perform that says targeted unit (is a shooting ability so cannot Deny of the Witch), -5 WS and can only move, run, assault and fallback at D3". Damn nasty on deathstar unit. If shooty unit, I can choose to use -5 BS to them and they can't fire overwatch. So many combo maut! lolz
What do you guys think?
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyMon Jun 03, 2013 5:39 pm

Upgrading list to 1850pts

HQ:
----
Fateweaver

Bloodthirster
- 1 Exalted Reward (default to Portalglyph if 3 objectives or more game or a better roll on the chart)
- 1 Greater Reward

TROOPS:
---------
10 Plaguebearers
- Instrument of Chaos

10 Plaguebearers

FAST ATTACK:
--------------
16 Flesh Hounds of Khorne


HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Exalted Reward (will swap for Grimoire of True Names)
- 1 Greater Reward
- Mastery Level 3

-----------------------------
ALLIES: Chaos Space Marines
-----------------------------

HQ:
----
Chaos Sorcerer
- Mark of Slaanesh
- Mastery Level 2

TROOP:
-------
11 Cultist

FAST ATTACK:
--------------
1 Heldrake
- Baleflamer


Total: 1850 points
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyTue Jun 04, 2013 8:11 am

Might go for this list instead since it has fewer models so games should be quick. Smile

HQ:
----
Fateweaver (Warlord)

Keeper of Secrets
- 1 Exalted Reward (default for Portalglyph unless KP game)
- 1 Greater Reward
- Mastery Level 3


TROOPS:
---------
10 Plaguebearers
- Plagueridden

10 Plaguebearers


FAST ATTACK:
--------------
8 Flesh Hounds of Khorne


HEAVY ATTACKS:
-----------------
Daemon Prince of Slaanesh
- Flight
- Armour
- 2 Greater Rewards (1 default for Lash of Despair)
- Mastery Level 2

Daemon Prince of Slaanesh
- Flight
- Armour
- 2 Greater Rewards (1 default for Lash of Despair)
- Mastery Level 2

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Exalted Reward (default for Grimoire of True Names)
- 1 Greater Reward
- Mastery Level 3

Total: 1848 pts


This kinda list either win big or lose big. lol
Still maintaining muhibah theme where all 4 gods are present. Smile
I have access to lots of telepathy, so invisibility should be easy to get.
Lots of Lash of Despair (2D6 shots at S:User AP-) but with Daemons of Slaanesh, they get Rending. Smile
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyTue Jun 11, 2013 4:18 am

Tried the list, is pretty boring and tedious to keep track of so many psychics and gifts. Plan to go back to the original list with more guys running on board and 1 less FMC.

HQ:
----
Fateweaver (Warlord)

Lord of Change
- 2 Greater Rewards
- 1 Lesser Reward
- Mastery Level 3


TROOPS:
---------
10 Plaguebearers
- Instrument
- Plagueridden

10 Plaguebearers
- Instrument
- Plagueridden


FAST ATTACK:
--------------
8 Flesh Hounds of Khorne

8 Flesh Hounds of Khorne

8 Flesh Hounds of Khorne


HEAVY ATTACKS:
-----------------
Skull Cannon of Khorne

Soul Grinder
- Daemon of Slaanesh
- Baleful Torrent

Daemon Prince of Tzeentch
- Flight
- Armour
- 1 Exalted Reward (default for Grimoire of True Names)
- 1 Greater Reward
- Mastery Level 3

Total: 1849 pts
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Dr-DOOOM!!!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Jun 13, 2013 9:38 am

I have another powerful list in mind. How about 6 FMC in 1850 pts ??? It can be done with Daemons with CSM. lol


Fateweaver (Warlord)
Lord of Change (Mastery level 2, 1 Exalted Reward)
Tzeentch DP (Wings, Armor, Staff of Change, Master Level 1)
Tzeentch DP (Wings, Armor, Staff of Change, Master Level 1)
Tzeentch DP (Wings, Armor, Staff of Change, Master Level 1)
10 Plaguebearers
10 Plaguebearers

CSM Ally:
Tzeentch DP (Wings, Armor, Black Mace)
10 Cultist

Total: 1850 points


Not bad eh? Elcheapo FMC.
Maybe can try it out against Tau. lol
I'm looking at you Pax. Razz
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Jun 13, 2013 10:32 am

lol why me? shit la 6 fmc...
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Jun 13, 2013 10:59 am

your Tau is my daemon's bane ma. best to stress test against that. Smile
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Jun 13, 2013 1:44 pm

we barely appear as a blip to the daemons... Razz takut la nak fight 6 FMC insane wei!
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PostSubject: Re: Daemons of DOOOM!!!   Daemons of DOOOM!!! - Page 7 EmptyThu Jun 13, 2013 5:04 pm

I'm also gunning for the Tau-Norris:twisted:! Wait for my CSM-Eldar &/or CSM-Renegade IG by the end of the year!!
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